diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index 500f43037..2469294d0 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -974,6 +974,12 @@ void GameObject::Use(Unit* user) return; } + case GAMEOBJECT_TYPE_GENERIC: // 5 + { + // No known way to exclude some - only different approach is to select despawnable GOs by Entry + SetLootState(GO_JUST_DEACTIVATED); + return; + } case GAMEOBJECT_TYPE_CHAIR: //7 Sitting: Wooden bench, chairs { GameObjectInfo const* info = GetGOInfo(); diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp index 73ea8710d..e24a3fa25 100644 --- a/src/game/SpellHandler.cpp +++ b/src/game/SpellHandler.cpp @@ -285,6 +285,13 @@ void WorldSession::HandleGameObjectUseOpcode( WorldPacket & recv_data ) if(!obj) return; + // Never expect this opcode for some type GO's + if (obj->GetGoType() == GAMEOBJECT_TYPE_GENERIC) + { + sLog.outError("HandleGameObjectUseOpcode: CMSG_GAMEOBJ_USE for not allowed GameObject type %u (Entry %u), didn't expect this to happen.", obj->GetGoType(), obj->GetEntry()); + return; + } + obj->Use(_player); } diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index acf927e00..cda430440 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "10606" + #define REVISION_NR "10607" #endif // __REVISION_NR_H__