mirror of
https://github.com/mangosfour/server.git
synced 2025-12-16 22:37:02 +00:00
[9571] Create and use ObjectGuidGenerator/IdGenerator template classes.
* This is let finally hide guid structure in ObjectGuid.h/.cpp code. * Shared related code. NOTE: while switch to use new clasess one more problem has been detected with not-safe code in .pdump work for future per-map multi-threading. It's need rewrited before will possible safe use in like case. For current single world thread case it's safe.
This commit is contained in:
parent
873b2cab99
commit
c4f3578226
8 changed files with 206 additions and 234 deletions
|
|
@ -17,22 +17,25 @@
|
|||
*/
|
||||
|
||||
#include "ObjectGuid.h"
|
||||
|
||||
#include "World.h"
|
||||
|
||||
#include <sstream>
|
||||
|
||||
char const* ObjectGuid::GetTypeName() const
|
||||
char const* ObjectGuid::GetTypeName(HighGuid high)
|
||||
{
|
||||
switch(GetHigh())
|
||||
switch(high)
|
||||
{
|
||||
case HIGHGUID_ITEM: return "item";
|
||||
case HIGHGUID_PLAYER: return !IsEmpty() ? "player" : "none";
|
||||
case HIGHGUID_GAMEOBJECT: return "gameobject";
|
||||
case HIGHGUID_TRANSPORT: return "transport";
|
||||
case HIGHGUID_UNIT: return "creature";
|
||||
case HIGHGUID_PET: return "pet";
|
||||
case HIGHGUID_VEHICLE: return "vehicle";
|
||||
case HIGHGUID_DYNAMICOBJECT:return "dynobject";
|
||||
case HIGHGUID_CORPSE: return "corpse";
|
||||
case HIGHGUID_MO_TRANSPORT: return "mo_transport";
|
||||
case HIGHGUID_ITEM: return "Item";
|
||||
case HIGHGUID_PLAYER: return "Player";
|
||||
case HIGHGUID_GAMEOBJECT: return "Gameobject";
|
||||
case HIGHGUID_TRANSPORT: return "Transport";
|
||||
case HIGHGUID_UNIT: return "Creature";
|
||||
case HIGHGUID_PET: return "Pet";
|
||||
case HIGHGUID_VEHICLE: return "Vehicle";
|
||||
case HIGHGUID_DYNAMICOBJECT:return "DynObject";
|
||||
case HIGHGUID_CORPSE: return "Corpse";
|
||||
case HIGHGUID_MO_TRANSPORT: return "MoTransport";
|
||||
default:
|
||||
return "<unknown>";
|
||||
}
|
||||
|
|
@ -48,6 +51,17 @@ std::string ObjectGuid::GetString() const
|
|||
return str.str();
|
||||
}
|
||||
|
||||
template<HighGuid high>
|
||||
uint32 ObjectGuidGenerator<high>::Generate()
|
||||
{
|
||||
if (m_nextGuid >= ObjectGuid::GetMaxCounter(high)-1)
|
||||
{
|
||||
sLog.outError("%s guid overflow!! Can't continue, shutting down server. ",ObjectGuid::GetTypeName(high));
|
||||
World::StopNow(ERROR_EXIT_CODE);
|
||||
}
|
||||
return m_nextGuid++;
|
||||
}
|
||||
|
||||
ByteBuffer& operator<< (ByteBuffer& buf, ObjectGuid const& guid)
|
||||
{
|
||||
buf << uint64(guid.GetRawValue());
|
||||
|
|
@ -71,3 +85,13 @@ ByteBuffer &operator>>(ByteBuffer& buf, PackedGuidReader const& guid)
|
|||
guid.m_guidPtr->Set(buf.readPackGUID());
|
||||
return buf;
|
||||
}
|
||||
|
||||
template uint32 ObjectGuidGenerator<HIGHGUID_ITEM>::Generate();
|
||||
template uint32 ObjectGuidGenerator<HIGHGUID_PLAYER>::Generate();
|
||||
template uint32 ObjectGuidGenerator<HIGHGUID_GAMEOBJECT>::Generate();
|
||||
template uint32 ObjectGuidGenerator<HIGHGUID_TRANSPORT>::Generate();
|
||||
template uint32 ObjectGuidGenerator<HIGHGUID_UNIT>::Generate();
|
||||
template uint32 ObjectGuidGenerator<HIGHGUID_PET>::Generate();
|
||||
template uint32 ObjectGuidGenerator<HIGHGUID_VEHICLE>::Generate();
|
||||
template uint32 ObjectGuidGenerator<HIGHGUID_DYNAMICOBJECT>::Generate();
|
||||
template uint32 ObjectGuidGenerator<HIGHGUID_CORPSE>::Generate();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue