From c5038d2b953587da94f3854b7705aac5d33c6b5c Mon Sep 17 00:00:00 2001 From: Lynx3d Date: Wed, 21 Jul 2010 03:13:02 +0200 Subject: [PATCH] [10238] Set flag for offhand melee spells to allow proper triggering of weapon-specific effects. --- src/game/Spell.cpp | 2 ++ src/shared/revision_nr.h | 2 +- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 9521250d6..79d69c8f2 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -735,6 +735,8 @@ void Spell::prepareDataForTriggerSystem() { case SPELL_DAMAGE_CLASS_MELEE: m_procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT; + if (m_attackType == OFF_ATTACK) + m_procAttacker |= PROC_FLAG_SUCCESSFUL_OFFHAND_HIT; m_procVictim = PROC_FLAG_TAKEN_MELEE_SPELL_HIT; break; case SPELL_DAMAGE_CLASS_RANGED: diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 649bc3139..d80b817f2 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "10237" + #define REVISION_NR "10238" #endif // __REVISION_NR_H__