diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp index 50c6df71f..cc93b4369 100644 --- a/src/game/CharacterHandler.cpp +++ b/src/game/CharacterHandler.cpp @@ -978,7 +978,7 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(QueryResult *result, uin CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_RENAME),guidLow); CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", guidLow); - sLog.outChar("Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s",session->GetAccountId(),session->GetRemoteAddress(),oldname.c_str(),guidLow,newname.c_str()); + sLog.outChar("Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s",session->GetAccountId(),session->GetRemoteAddress().c_str(),oldname.c_str(),guidLow,newname.c_str()); WorldPacket data(SMSG_CHAR_RENAME,1+8+(newname.size()+1)); data << (uint8)RESPONSE_SUCCESS;