[7887] Drop pet spell teaching code, including field in character_pet.

This commit is contained in:
VladimirMangos 2009-05-24 07:18:15 +04:00
parent 8171bb57dd
commit c56ef09fa3
10 changed files with 23 additions and 210 deletions

View file

@ -21,7 +21,7 @@
DROP TABLE IF EXISTS `character_db_version`;
CREATE TABLE `character_db_version` (
`required_7884_05_characters_character_action` bit(1) default NULL
`required_7887_01_characters_character_pet` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Last applied sql update to DB';
--
@ -483,7 +483,6 @@ CREATE TABLE `character_pet` (
`resettalents_cost` int(11) unsigned NOT NULL default '0',
`resettalents_time` bigint(20) unsigned NOT NULL default '0',
`abdata` longtext,
`teachspelldata` longtext,
PRIMARY KEY (`id`),
KEY `owner` (`owner`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Pet System';

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@ -0,0 +1,4 @@
ALTER TABLE character_db_version CHANGE COLUMN required_7884_05_characters_character_action required_7887_01_characters_character_pet bit;
ALTER TABLE `character_pet`
DROP TeachSpelldata;

View file

@ -198,6 +198,7 @@ pkgdata_DATA = \
7884_04_characters_character_aura.sql \
7884_05_characters_character_action.sql \
7886_01_mangos_petcreateinfo_spell.sql \
7887_01_characters_character_pet.sql \
README
## Additional files to include when running 'make dist'
@ -376,4 +377,5 @@ EXTRA_DIST = \
7884_04_characters_character_aura.sql \
7884_05_characters_character_action.sql \
7886_01_mangos_petcreateinfo_spell.sql \
7887_01_characters_character_pet.sql \
README

View file

@ -3562,91 +3562,6 @@ void ObjectMgr::LoadQuestLocales()
sLog.outString( ">> Loaded %lu Quest locale strings", (unsigned long)mQuestLocaleMap.size() );
}
void ObjectMgr::LoadPetCreateSpells()
{
QueryResult *result = WorldDatabase.Query("SELECT entry, Spell1, Spell2, Spell3, Spell4 FROM petcreateinfo_spell");
if(!result)
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded 0 pet create spells" );
//sLog.outErrorDb("`petcreateinfo_spell` table is empty!");
return;
}
uint32 count = 0;
barGoLink bar( result->GetRowCount() );
mPetCreateSpell.clear();
do
{
Field *fields = result->Fetch();
bar.step();
uint32 creature_id = fields[0].GetUInt32();
if(!creature_id)
{
sLog.outErrorDb("Creature id %u listed in `petcreateinfo_spell` not exist.",creature_id);
continue;
}
CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(creature_id);
if(!cInfo)
{
sLog.outErrorDb("Creature id %u listed in `petcreateinfo_spell` not exist.",creature_id);
continue;
}
PetCreateSpellEntry PetCreateSpell;
bool have_spell = false;
bool have_spell_db = false;
for(int i = 0; i < 4; i++)
{
PetCreateSpell.spellid[i] = fields[i + 1].GetUInt32();
if(!PetCreateSpell.spellid[i])
continue;
have_spell_db = true;
SpellEntry const* i_spell = sSpellStore.LookupEntry(PetCreateSpell.spellid[i]);
if(!i_spell)
{
sLog.outErrorDb("Spell %u listed in `petcreateinfo_spell` does not exist",PetCreateSpell.spellid[i]);
PetCreateSpell.spellid[i] = 0;
continue;
}
have_spell = true;
}
if(!have_spell_db)
{
sLog.outErrorDb("Creature %u listed in `petcreateinfo_spell` have only 0 spell data, why it listed?",creature_id);
continue;
}
if(!have_spell)
continue;
mPetCreateSpell[creature_id] = PetCreateSpell;
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u pet create spells", count );
sLog.outErrorDb("`petcreateinfo_spell` table use deprecated! Must be empty!");
}
void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename)
{
if(sWorld.IsScriptScheduled()) // function don't must be called in time scripts use.

View file

@ -196,11 +196,6 @@ struct PointOfInterest
std::string icon_name;
};
struct PetCreateSpellEntry
{
uint32 spellid[4];
};
#define WEATHER_SEASONS 4
struct WeatherSeasonChances
{
@ -320,8 +315,6 @@ class ObjectMgr
typedef UNORDERED_MAP<uint32, WeatherZoneChances> WeatherZoneMap;
typedef UNORDERED_MAP<uint32, PetCreateSpellEntry> PetCreateSpellMap;
typedef std::vector<std::string> ScriptNameMap;
Player* GetPlayer(const char* name) const { return ObjectAccessor::Instance().FindPlayerByName(name);}
@ -464,14 +457,6 @@ class ObjectMgr
return NULL;
}
PetCreateSpellEntry const* GetPetCreateSpellEntry(uint32 id) const
{
PetCreateSpellMap::const_iterator itr = mPetCreateSpell.find(id);
if(itr != mPetCreateSpell.end())
return &itr->second;
return NULL;
}
void LoadGuilds();
void LoadArenaTeams();
void LoadGroups();
@ -502,7 +487,6 @@ class ObjectMgr
bool LoadMangosStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value);
bool LoadMangosStrings() { return LoadMangosStrings(WorldDatabase,"mangos_string",MIN_MANGOS_STRING_ID,MAX_MANGOS_STRING_ID); }
void LoadDbScriptStrings();
void LoadPetCreateSpells();
void LoadCreatureLocales();
void LoadCreatureTemplates();
void LoadCreatures();
@ -814,8 +798,6 @@ class ObjectMgr
WeatherZoneMap mWeatherZoneMap;
PetCreateSpellMap mPetCreateSpell;
//character reserved names
typedef std::set<std::wstring> ReservedNamesMap;
ReservedNamesMap m_ReservedNames;

View file

@ -87,25 +87,25 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
QueryResult *result;
if (petnumber)
// known petnumber entry 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
// known petnumber entry 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
"FROM character_pet WHERE owner = '%u' AND id = '%u'",
ownerid, petnumber);
else if (current)
// current pet (slot 0) 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
// current pet (slot 0) 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
"FROM character_pet WHERE owner = '%u' AND slot = '%u'",
ownerid, PET_SAVE_AS_CURRENT );
else if (petentry)
// known petentry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets)
// 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
// 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
"FROM character_pet WHERE owner = '%u' AND entry = '%u' AND (slot = '%u' OR slot > '%u') ",
ownerid, petentry,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT);
else
// any current or other non-stabled pet (for hunter "call pet")
// 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
// 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
"FROM character_pet WHERE owner = '%u' AND (slot = '%u' OR slot > '%u') ",
ownerid,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT);
@ -122,7 +122,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
return false;
}
uint32 summon_spell_id = fields[19].GetUInt32();
uint32 summon_spell_id = fields[18].GetUInt32();
SpellEntry const* spellInfo = sSpellStore.LookupEntry(summon_spell_id);
bool is_temporary_summoned = spellInfo && GetSpellDuration(spellInfo) > 0;
@ -164,7 +164,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
return false;
}
setPetType(PetType(fields[20].GetUInt8()));
setPetType(PetType(fields[19].GetUInt8()));
SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, owner->getFaction());
SetUInt32Value(UNIT_CREATED_BY_SPELL, summon_spell_id);
@ -257,27 +257,13 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
++iter;
m_charmInfo->GetActionBarEntry(index)->SpellOrAction = atol((*iter).c_str());
}
//init teach spells
tokens = StrSplit(fields[15].GetString(), " ");
for (iter = tokens.begin(), index = 0; index < 4; ++iter, ++index)
{
uint32 tmp = atol((*iter).c_str());
++iter;
if(tmp)
AddTeachSpell(tmp, atol((*iter).c_str()));
else
break;
}
}
// since last save (in seconds)
uint32 timediff = (time(NULL) - fields[16].GetUInt32());
uint32 timediff = (time(NULL) - fields[15].GetUInt32());
m_resetTalentsCost = fields[17].GetUInt32();
m_resetTalentsTime = fields[18].GetUInt64();
m_resetTalentsCost = fields[16].GetUInt32();
m_resetTalentsTime = fields[17].GetUInt64();
delete result;
@ -418,7 +404,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
owner,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT);
// save pet
std::ostringstream ss;
ss << "INSERT INTO character_pet ( id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType) "
ss << "INSERT INTO character_pet ( id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType) "
<< "VALUES ("
<< m_charmInfo->GetPetNumber() << ", "
<< GetEntry() << ", "
@ -437,17 +423,6 @@ void Pet::SavePetToDB(PetSaveMode mode)
for(uint32 i = 0; i < 10; ++i)
ss << uint32(m_charmInfo->GetActionBarEntry(i)->Type) << " " << uint32(m_charmInfo->GetActionBarEntry(i)->SpellOrAction) << " ";
ss << "', '";
//save spells the pet can teach to it's Master
{
int i = 0;
for(TeachSpellMap::const_iterator itr = m_teachspells.begin(); i < 4 && itr != m_teachspells.end(); ++i, ++itr)
ss << itr->first << " " << itr->second << " ";
for(; i < 4; ++i)
ss << uint32(0) << " " << uint32(0) << " ";
}
ss << "', "
<< time(NULL) << ", "
<< uint32(m_resetTalentsCost) << ", "
@ -1551,65 +1526,11 @@ void Pet::InitPetCreateSpells()
m_charmInfo->InitPetActionBar();
m_spells.clear();
uint32 petspellid;
PetCreateSpellEntry const* CreateSpells = objmgr.GetPetCreateSpellEntry(GetEntry());
if(CreateSpells)
{
for(uint8 i = 0; i < 4; ++i)
{
if(!CreateSpells->spellid[i])
break;
SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(CreateSpells->spellid[i]);
if(!learn_spellproto)
continue;
if(learn_spellproto->Effect[0] == SPELL_EFFECT_LEARN_SPELL || learn_spellproto->Effect[0] == SPELL_EFFECT_LEARN_PET_SPELL)
{
petspellid = learn_spellproto->EffectTriggerSpell[0];
Unit* owner = GetOwner();
if(owner->GetTypeId() == TYPEID_PLAYER && !((Player*)owner)->HasSpell(learn_spellproto->Id))
{
if(IsPassiveSpell(petspellid)) //learn passive skills when tamed, not sure if thats right
((Player*)owner)->learnSpell(learn_spellproto->Id,false);
else
AddTeachSpell(learn_spellproto->EffectTriggerSpell[0], learn_spellproto->Id);
}
}
else
petspellid = learn_spellproto->Id;
addSpell(petspellid);
}
}
LearnPetPassives();
CastPetAuras(false);
}
void Pet::CheckLearning(uint32 spellid)
{
//charmed case -> prevent crash
if(GetTypeId() == TYPEID_PLAYER || getPetType() != HUNTER_PET)
return;
Unit* owner = GetOwner();
if(m_teachspells.empty() || !owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
TeachSpellMap::iterator itr = m_teachspells.find(spellid);
if(itr == m_teachspells.end())
return;
if(urand(0, 100) < 10)
{
((Player*)owner)->learnSpell(itr->second,false);
m_teachspells.erase(itr);
}
}
bool Pet::resetTalents(bool no_cost)
{
Unit *owner = GetOwner();

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@ -107,7 +107,6 @@ enum PetNameInvalidReason
};
typedef UNORDERED_MAP<uint32, PetSpell> PetSpellMap;
typedef std::map<uint32,uint32> TeachSpellMap;
typedef std::vector<uint32> AutoSpellList;
#define HAPPINESS_LEVEL_SIZE 333000
@ -183,7 +182,6 @@ class Pet : public Creature
void ToggleAutocast(uint32 spellid, bool apply);
bool HasSpell(uint32 spell) const;
void AddTeachSpell(uint32 learned_id, uint32 source_id) { m_teachspells[learned_id] = source_id; }
void LearnPetPassives();
void CastPetAuras(bool current);
@ -204,11 +202,9 @@ class Pet : public Creature
bool removeSpell(uint32 spell_id, bool learn_prev);
PetSpellMap m_spells;
TeachSpellMap m_teachspells;
AutoSpellList m_autospells;
void InitPetCreateSpells();
void CheckLearning(uint32 spellid);
bool resetTalents(bool no_cost = false);
uint32 resetTalentsCost() const;

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@ -273,8 +273,6 @@ void PetAI::UpdateAI(const uint32 diff)
}
m_creature->AddCreatureSpellCooldown(spell->m_spellInfo->Id);
if (m_creature->isPet())
((Pet*)m_creature)->CheckLearning(spell->m_spellInfo->Id);
spell->prepare(&targets);
}

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@ -215,8 +215,6 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
if(result == SPELL_CAST_OK)
{
((Creature*)pet)->AddCreatureSpellCooldown(spellid);
if (((Creature*)pet)->isPet())
((Pet*)pet)->CheckLearning(spellid);
unit_target = spell->m_targets.getUnitTarget();
@ -627,11 +625,9 @@ void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket )
pet->AddCreatureSpellCooldown(spellid);
if(pet->isPet())
{
Pet* p = (Pet*)pet;
p->CheckLearning(spellid);
//10% chance to play special pet attack talk, else growl
//actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
if(p->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
if(((Pet*)pet)->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
else
pet->SendPetAIReaction(guid);

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7886"
#define REVISION_NR "7887"
#endif // __REVISION_NR_H__