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[7887] Drop pet spell teaching code, including field in character_pet.
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parent
8171bb57dd
commit
c56ef09fa3
10 changed files with 23 additions and 210 deletions
107
src/game/Pet.cpp
107
src/game/Pet.cpp
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@ -87,25 +87,25 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
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QueryResult *result;
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if (petnumber)
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// known petnumber entry 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
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result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
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// known petnumber entry 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
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result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
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"FROM character_pet WHERE owner = '%u' AND id = '%u'",
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ownerid, petnumber);
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else if (current)
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// current pet (slot 0) 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
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result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
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// current pet (slot 0) 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
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result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
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"FROM character_pet WHERE owner = '%u' AND slot = '%u'",
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ownerid, PET_SAVE_AS_CURRENT );
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else if (petentry)
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// known petentry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets)
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// 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
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result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
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// 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
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result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
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"FROM character_pet WHERE owner = '%u' AND entry = '%u' AND (slot = '%u' OR slot > '%u') ",
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ownerid, petentry,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT);
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else
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// any current or other non-stabled pet (for hunter "call pet")
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// 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
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result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
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// 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
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result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
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"FROM character_pet WHERE owner = '%u' AND (slot = '%u' OR slot > '%u') ",
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ownerid,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT);
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@ -122,7 +122,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
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return false;
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}
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uint32 summon_spell_id = fields[19].GetUInt32();
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uint32 summon_spell_id = fields[18].GetUInt32();
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SpellEntry const* spellInfo = sSpellStore.LookupEntry(summon_spell_id);
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bool is_temporary_summoned = spellInfo && GetSpellDuration(spellInfo) > 0;
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@ -164,7 +164,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
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return false;
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}
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setPetType(PetType(fields[20].GetUInt8()));
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setPetType(PetType(fields[19].GetUInt8()));
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SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, owner->getFaction());
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SetUInt32Value(UNIT_CREATED_BY_SPELL, summon_spell_id);
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@ -257,27 +257,13 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
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++iter;
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m_charmInfo->GetActionBarEntry(index)->SpellOrAction = atol((*iter).c_str());
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}
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//init teach spells
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tokens = StrSplit(fields[15].GetString(), " ");
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for (iter = tokens.begin(), index = 0; index < 4; ++iter, ++index)
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{
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uint32 tmp = atol((*iter).c_str());
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++iter;
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if(tmp)
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AddTeachSpell(tmp, atol((*iter).c_str()));
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else
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break;
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}
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}
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// since last save (in seconds)
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uint32 timediff = (time(NULL) - fields[16].GetUInt32());
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uint32 timediff = (time(NULL) - fields[15].GetUInt32());
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m_resetTalentsCost = fields[17].GetUInt32();
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m_resetTalentsTime = fields[18].GetUInt64();
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m_resetTalentsCost = fields[16].GetUInt32();
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m_resetTalentsTime = fields[17].GetUInt64();
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delete result;
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@ -418,7 +404,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
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owner,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT);
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// save pet
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std::ostringstream ss;
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ss << "INSERT INTO character_pet ( id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType) "
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ss << "INSERT INTO character_pet ( id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType) "
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<< "VALUES ("
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<< m_charmInfo->GetPetNumber() << ", "
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<< GetEntry() << ", "
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@ -437,17 +423,6 @@ void Pet::SavePetToDB(PetSaveMode mode)
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for(uint32 i = 0; i < 10; ++i)
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ss << uint32(m_charmInfo->GetActionBarEntry(i)->Type) << " " << uint32(m_charmInfo->GetActionBarEntry(i)->SpellOrAction) << " ";
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ss << "', '";
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//save spells the pet can teach to it's Master
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{
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int i = 0;
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for(TeachSpellMap::const_iterator itr = m_teachspells.begin(); i < 4 && itr != m_teachspells.end(); ++i, ++itr)
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ss << itr->first << " " << itr->second << " ";
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for(; i < 4; ++i)
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ss << uint32(0) << " " << uint32(0) << " ";
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}
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ss << "', "
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<< time(NULL) << ", "
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<< uint32(m_resetTalentsCost) << ", "
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@ -1551,65 +1526,11 @@ void Pet::InitPetCreateSpells()
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m_charmInfo->InitPetActionBar();
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m_spells.clear();
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uint32 petspellid;
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PetCreateSpellEntry const* CreateSpells = objmgr.GetPetCreateSpellEntry(GetEntry());
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if(CreateSpells)
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{
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for(uint8 i = 0; i < 4; ++i)
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{
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if(!CreateSpells->spellid[i])
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break;
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SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(CreateSpells->spellid[i]);
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if(!learn_spellproto)
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continue;
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if(learn_spellproto->Effect[0] == SPELL_EFFECT_LEARN_SPELL || learn_spellproto->Effect[0] == SPELL_EFFECT_LEARN_PET_SPELL)
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{
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petspellid = learn_spellproto->EffectTriggerSpell[0];
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Unit* owner = GetOwner();
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if(owner->GetTypeId() == TYPEID_PLAYER && !((Player*)owner)->HasSpell(learn_spellproto->Id))
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{
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if(IsPassiveSpell(petspellid)) //learn passive skills when tamed, not sure if thats right
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((Player*)owner)->learnSpell(learn_spellproto->Id,false);
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else
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AddTeachSpell(learn_spellproto->EffectTriggerSpell[0], learn_spellproto->Id);
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}
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}
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else
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petspellid = learn_spellproto->Id;
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addSpell(petspellid);
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}
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}
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LearnPetPassives();
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CastPetAuras(false);
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}
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void Pet::CheckLearning(uint32 spellid)
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{
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//charmed case -> prevent crash
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if(GetTypeId() == TYPEID_PLAYER || getPetType() != HUNTER_PET)
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return;
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Unit* owner = GetOwner();
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if(m_teachspells.empty() || !owner || owner->GetTypeId() != TYPEID_PLAYER)
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return;
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TeachSpellMap::iterator itr = m_teachspells.find(spellid);
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if(itr == m_teachspells.end())
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return;
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if(urand(0, 100) < 10)
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{
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((Player*)owner)->learnSpell(itr->second,false);
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m_teachspells.erase(itr);
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}
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}
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bool Pet::resetTalents(bool no_cost)
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{
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Unit *owner = GetOwner();
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