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[8574] Use map pointer in BattleGround for faster access
this avoids the HashMapHolder usage when searching for objects
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7 changed files with 33 additions and 24 deletions
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@ -468,7 +468,7 @@ void BattleGroundEY::RespawnFlagAfterDrop()
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{
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RespawnFlag(true);
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GameObject *obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID());
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GameObject *obj = GetBgMap()->GetGameObject(GetDroppedFlagGUID());
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if (obj)
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obj->Delete();
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else
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