[8574] Use map pointer in BattleGround for faster access

this avoids the HashMapHolder usage when searching
for objects
This commit is contained in:
XTZGZoReX 2009-09-30 18:15:28 +02:00 committed by balrok
parent 9ee41092df
commit c5a22f775b
7 changed files with 33 additions and 24 deletions

View file

@ -1620,7 +1620,7 @@ uint32 BattleGroundMgr::CreateBattleGround(BattleGroundTypeId bgTypeId, bool IsA
case BATTLEGROUND_SA: bg = new BattleGroundSA; break;
case BATTLEGROUND_DS: bg = new BattleGroundDS; break;
case BATTLEGROUND_RV: bg = new BattleGroundRV; break;
default:bg = new BattleGround; break; // placeholder for non implemented BG
default: bg = new BattleGround; break; // placeholder for non implemented BG
}
bg->SetMapId(MapID);