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[8574] Use map pointer in BattleGround for faster access
this avoids the HashMapHolder usage when searching for objects
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7 changed files with 33 additions and 24 deletions
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@ -150,7 +150,7 @@ void BattleGroundWS::RespawnFlagAfterDrop(uint32 team)
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PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED);
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GameObject *obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID(team));
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GameObject *obj = GetBgMap()->GetGameObject(GetDroppedFlagGUID(team));
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if (obj)
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obj->Delete();
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else
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