diff --git a/src/game/CreatureEventAI.h b/src/game/CreatureEventAI.h index cae9da874..899261d0c 100644 --- a/src/game/CreatureEventAI.h +++ b/src/game/CreatureEventAI.h @@ -109,7 +109,7 @@ enum EventAI_ActionType ACTION_T_ZONE_COMBAT_PULSE = 38, // No Params ACTION_T_CALL_FOR_HELP = 39, // Radius ACTION_T_SET_SHEATH = 40, // Sheath (0-passive,1-melee,2-ranged) - ACTION_T_FORCE_DESPAWN = 41, // No Params + ACTION_T_FORCE_DESPAWN = 41, // Delay (0-instant despawn) ACTION_T_SET_INVINCIBILITY_HP_LEVEL = 42, // MinHpValue, format(0-flat,1-percent from max health) ACTION_T_MOUNT_TO_ENTRY_OR_MODEL = 43, // Creature_template entry(param1) OR ModelId (param2) (or 0 for both to unmount) ACTION_T_END, diff --git a/src/game/CreatureEventAIMgr.cpp b/src/game/CreatureEventAIMgr.cpp index 0381052a0..29b476cef 100644 --- a/src/game/CreatureEventAIMgr.cpp +++ b/src/game/CreatureEventAIMgr.cpp @@ -790,7 +790,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() case ACTION_T_FLEE_FOR_ASSIST: //No Params case ACTION_T_DIE: //No Params case ACTION_T_ZONE_COMBAT_PULSE: //No Params - case ACTION_T_FORCE_DESPAWN: //No Params + case ACTION_T_FORCE_DESPAWN: //Delay case ACTION_T_AUTO_ATTACK: //AllowAttackState (0 = stop attack, anything else means continue attacking) case ACTION_T_COMBAT_MOVEMENT: //AllowCombatMovement (0 = stop combat based movement, anything else continue attacking) case ACTION_T_RANGED_MOVEMENT: //Distance, Angle diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 5c14c333c..20d31fa54 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "10501" + #define REVISION_NR "10502" #endif // __REVISION_NR_H__