Various Cleanups (game C-E)

This commit is contained in:
Schmoozerd 2012-07-19 21:45:58 +02:00
parent f80629e307
commit c5c09cee3c
40 changed files with 1826 additions and 1818 deletions

View file

@ -37,7 +37,7 @@ Camera::~Camera()
m_source->GetViewPoint().Detach(this);
}
void Camera::ReceivePacket(WorldPacket *data)
void Camera::ReceivePacket(WorldPacket* data)
{
m_owner.SendDirectMessage(data);
}
@ -52,7 +52,7 @@ void Camera::UpdateForCurrentViewPoint()
UpdateVisibilityForOwner();
}
void Camera::SetView(WorldObject *obj, bool update_far_sight_field /*= true*/)
void Camera::SetView(WorldObject* obj, bool update_far_sight_field /*= true*/)
{
MANGOS_ASSERT(obj);
@ -132,16 +132,16 @@ void Camera::UpdateVisibilityOf(WorldObject* target)
}
template<class T>
void Camera::UpdateVisibilityOf(T * target, UpdateData &data, std::set<WorldObject*>& vis)
void Camera::UpdateVisibilityOf(T* target, UpdateData& data, std::set<WorldObject*>& vis)
{
m_owner.template UpdateVisibilityOf<T>(m_source, target,data,vis);
}
template void Camera::UpdateVisibilityOf(Player* , UpdateData& , std::set<WorldObject*>& );
template void Camera::UpdateVisibilityOf(Creature* , UpdateData& , std::set<WorldObject*>& );
template void Camera::UpdateVisibilityOf(Corpse* , UpdateData& , std::set<WorldObject*>& );
template void Camera::UpdateVisibilityOf(GameObject* , UpdateData& , std::set<WorldObject*>& );
template void Camera::UpdateVisibilityOf(DynamicObject* , UpdateData& , std::set<WorldObject*>& );
template void Camera::UpdateVisibilityOf(Player* , UpdateData& , std::set<WorldObject*>&);
template void Camera::UpdateVisibilityOf(Creature* , UpdateData& , std::set<WorldObject*>&);
template void Camera::UpdateVisibilityOf(Corpse* , UpdateData& , std::set<WorldObject*>&);
template void Camera::UpdateVisibilityOf(GameObject* , UpdateData& , std::set<WorldObject*>&);
template void Camera::UpdateVisibilityOf(DynamicObject* , UpdateData& , std::set<WorldObject*>&);
void Camera::UpdateVisibilityForOwner()
{