Various Cleanups (game C-E)

This commit is contained in:
Schmoozerd 2012-07-19 21:45:58 +02:00
parent f80629e307
commit c5c09cee3c
40 changed files with 1826 additions and 1818 deletions

View file

@ -30,31 +30,31 @@ INSTANTIATE_SINGLETON_1(MovementGeneratorRegistry);
namespace FactorySelector
{
CreatureAI* selectAI(Creature *creature)
CreatureAI* selectAI(Creature* creature)
{
// Allow scripting AI for normal creatures and not controlled pets (guardians and mini-pets)
if ((!creature->IsPet() || !((Pet*)creature)->isControlled()) && !creature->isCharmed())
if (CreatureAI* scriptedAI = sScriptMgr.GetCreatureAI(creature))
return scriptedAI;
CreatureAIRegistry &ai_registry(CreatureAIRepository::Instance());
CreatureAIRegistry& ai_registry(CreatureAIRepository::Instance());
const CreatureAICreator *ai_factory = NULL;
const CreatureAICreator* ai_factory = NULL;
std::string ainame=creature->GetAIName();
// select by NPC flags _first_ - otherwise EventAI might be choosen for pets/totems
// excplicit check for isControlled() and owner type to allow guardian, mini-pets and pets controlled by NPCs to be scripted by EventAI
Unit *owner=NULL;
Unit* owner=NULL;
if ((creature->IsPet() && ((Pet*)creature)->isControlled() &&
((owner=creature->GetOwner()) && owner->GetTypeId()==TYPEID_PLAYER)) || creature->isCharmed())
((owner=creature->GetOwner()) && owner->GetTypeId()==TYPEID_PLAYER)) || creature->isCharmed())
ai_factory = ai_registry.GetRegistryItem("PetAI");
else if (creature->IsTotem())
ai_factory = ai_registry.GetRegistryItem("TotemAI");
// select by script name
if (!ai_factory && !ainame.empty())
ai_factory = ai_registry.GetRegistryItem( ainame.c_str() );
ai_factory = ai_registry.GetRegistryItem(ainame.c_str());
if (!ai_factory && creature->IsGuard())
ai_factory = ai_registry.GetRegistryItem("GuardAI");
@ -64,14 +64,14 @@ namespace FactorySelector
{
int best_val = PERMIT_BASE_NO;
typedef CreatureAIRegistry::RegistryMapType RMT;
RMT const &l = ai_registry.GetRegisteredItems();
for( RMT::const_iterator iter = l.begin(); iter != l.end(); ++iter)
RMT const& l = ai_registry.GetRegisteredItems();
for (RMT::const_iterator iter = l.begin(); iter != l.end(); ++iter)
{
const CreatureAICreator *factory = iter->second;
const SelectableAI *p = dynamic_cast<const SelectableAI *>(factory);
MANGOS_ASSERT( p != NULL );
const CreatureAICreator* factory = iter->second;
const SelectableAI* p = dynamic_cast<const SelectableAI*>(factory);
MANGOS_ASSERT(p != NULL);
int val = p->Permit(creature);
if( val > best_val )
if (val > best_val)
{
best_val = val;
ai_factory = p;
@ -82,16 +82,16 @@ namespace FactorySelector
// select NullCreatureAI if not another cases
ainame = (ai_factory == NULL) ? "NullCreatureAI" : ai_factory->key();
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "Creature %u used AI is %s.", creature->GetGUIDLow(), ainame.c_str() );
return ( ai_factory == NULL ? new NullCreatureAI(creature) : ai_factory->Create(creature) );
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "Creature %u used AI is %s.", creature->GetGUIDLow(), ainame.c_str());
return (ai_factory == NULL ? new NullCreatureAI(creature) : ai_factory->Create(creature));
}
MovementGenerator* selectMovementGenerator(Creature *creature)
MovementGenerator* selectMovementGenerator(Creature* creature)
{
MovementGeneratorRegistry &mv_registry(MovementGeneratorRepository::Instance());
MANGOS_ASSERT( creature->GetCreatureInfo() != NULL );
MovementGeneratorCreator const * mv_factory = mv_registry.GetRegistryItem(
creature->GetOwnerGuid().IsPlayer() ? FOLLOW_MOTION_TYPE : creature->GetDefaultMovementType());
MovementGeneratorRegistry& mv_registry(MovementGeneratorRepository::Instance());
MANGOS_ASSERT(creature->GetCreatureInfo() != NULL);
MovementGeneratorCreator const* mv_factory = mv_registry.GetRegistryItem(
creature->GetOwnerGuid().IsPlayer() ? FOLLOW_MOTION_TYPE : creature->GetDefaultMovementType());
/* if( mv_factory == NULL )
{
@ -112,7 +112,7 @@ namespace FactorySelector
}
}*/
return ( mv_factory == NULL ? NULL : mv_factory->Create(creature) );
return (mv_factory == NULL ? NULL : mv_factory->Create(creature));
}
}