[7248] Check battlemaster_entry data at loading. Code cleanups.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
zhenya 2009-02-08 02:07:06 +03:00 committed by VladimirMangos
parent 6b381f2d0e
commit c5f20ff9a9
9 changed files with 55 additions and 48 deletions

View file

@ -265,7 +265,7 @@ void InstanceSaveManager::CleanupInstances()
// creature_respawn and gameobject_respawn are in another database
// first, obtain total instance set
std::set< uint32 > InstanceSet;
std::set<uint32> InstanceSet;
QueryResult *result = CharacterDatabase.Query("SELECT id FROM instance");
if( result )
{
@ -317,7 +317,7 @@ void InstanceSaveManager::PackInstances()
// TODO: this can be done a LOT more efficiently
// obtain set of all associations
std::set< uint32 > InstanceSet;
std::set<uint32> InstanceSet;
// all valid ids are in the instance table
// any associations to ids not in this table are assumed to be
@ -339,7 +339,7 @@ void InstanceSaveManager::PackInstances()
uint32 InstanceNumber = 1;
// we do assume std::set is sorted properly on integer value
for (std::set< uint32 >::iterator i = InstanceSet.begin(); i != InstanceSet.end(); ++i)
for (std::set<uint32>::iterator i = InstanceSet.begin(); i != InstanceSet.end(); ++i)
{
if (*i != InstanceNumber)
{