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[7248] Check battlemaster_entry data at loading. Code cleanups.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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commit
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9 changed files with 55 additions and 48 deletions
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@ -164,24 +164,24 @@ void WorldSession::SendTrainerList( uint64 guid, const std::string& strTitle )
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{
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TrainerSpell const* tSpell = *itr;
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if(!_player->IsSpellFitByClassAndRace(tSpell->learned_spell))
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if(!_player->IsSpellFitByClassAndRace(tSpell->learnedSpell))
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continue;
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++count;
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bool primary_prof_first_rank = spellmgr.IsPrimaryProfessionFirstRankSpell(tSpell->learned_spell);
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bool primary_prof_first_rank = spellmgr.IsPrimaryProfessionFirstRankSpell(tSpell->learnedSpell);
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SpellChainNode const* chain_node = spellmgr.GetSpellChainNode(tSpell->learned_spell);
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SpellChainNode const* chain_node = spellmgr.GetSpellChainNode(tSpell->learnedSpell);
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data << uint32(tSpell->spell); // learned spell (or cast-spell in profession case)
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data << uint8(_player->GetTrainerSpellState(tSpell));
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data << uint32(floor(tSpell->spellcost * fDiscountMod));
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data << uint32(floor(tSpell->spellCost * fDiscountMod));
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data << uint32(primary_prof_first_rank ? 1 : 0); // primary prof. learn confirmation dialog
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data << uint32(primary_prof_first_rank ? 1 : 0); // must be equal prev. field to have learn button in enabled state
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data << uint8(tSpell->reqlevel);
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data << uint32(tSpell->reqskill);
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data << uint32(tSpell->reqskillvalue);
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data << uint8(tSpell->reqLevel);
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data << uint32(tSpell->reqSkill);
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data << uint32(tSpell->reqSkillValue);
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data << uint32(chain_node ? (chain_node->prev ? chain_node->prev : chain_node->req) : 0);
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data << uint32(chain_node && chain_node->prev ? chain_node->req : 0);
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data << uint32(0);
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@ -232,7 +232,7 @@ void WorldSession::HandleTrainerBuySpellOpcode( WorldPacket & recv_data )
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return;
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// apply reputation discount
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uint32 nSpellCost = uint32(floor(trainer_spell->spellcost * _player->GetReputationPriceDiscount(unit)));
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uint32 nSpellCost = uint32(floor(trainer_spell->spellCost * _player->GetReputationPriceDiscount(unit)));
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// check money requirement
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if(_player->GetMoney() < nSpellCost )
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