[7248] Check battlemaster_entry data at loading. Code cleanups.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
zhenya 2009-02-08 02:07:06 +03:00 committed by VladimirMangos
parent 6b381f2d0e
commit c5f20ff9a9
9 changed files with 55 additions and 48 deletions

View file

@ -576,7 +576,7 @@ void WorldSession::HandleAuctionListBidderItems( WorldPacket & recv_data )
++count;
}
}
for (AuctionHouseObject::AuctionEntryMap::iterator itr = mAuctions->GetAuctionsBegin();itr != mAuctions->GetAuctionsEnd();++itr)
for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = mAuctions->GetAuctionsBegin();itr != mAuctions->GetAuctionsEnd();++itr)
{
AuctionEntry *Aentry = itr->second;
if( Aentry && Aentry->bidder == pl->GetGUIDLow() )
@ -623,7 +623,7 @@ void WorldSession::HandleAuctionListOwnerItems( WorldPacket & recv_data )
uint32 count = 0;
uint32 totalcount = 0;
for (AuctionHouseObject::AuctionEntryMap::iterator itr = mAuctions->GetAuctionsBegin();itr != mAuctions->GetAuctionsEnd();++itr)
for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = mAuctions->GetAuctionsBegin();itr != mAuctions->GetAuctionsEnd();++itr)
{
AuctionEntry *Aentry = itr->second;
if( Aentry && Aentry->owner == _player->GetGUIDLow() )
@ -689,7 +689,7 @@ void WorldSession::HandleAuctionListItems( WorldPacket & recv_data )
wstrToLower(wsearchedname);
for (AuctionHouseObject::AuctionEntryMap::iterator itr = mAuctions->GetAuctionsBegin();itr != mAuctions->GetAuctionsEnd();++itr)
for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = mAuctions->GetAuctionsBegin();itr != mAuctions->GetAuctionsEnd();++itr)
{
AuctionEntry *Aentry = itr->second;
Item *item = objmgr.GetAItem(Aentry->item_guidlow);

View file

@ -143,6 +143,7 @@ enum BattleGroundTypeId
BATTLEGROUND_DS = 10,
BATTLEGROUND_RV = 11
};
#define MAX_BATTLEGROUND_TYPE_ID 12
// handle the queue types and bg types separately to enable joining queue for different sized arenas at the same time
enum BattleGroundQueueTypeId

View file

@ -359,14 +359,14 @@ typedef std::list<VendorItemCount> VendorItemCounts;
struct TrainerSpell
{
uint32 spell;
uint32 spellcost;
uint32 reqskill;
uint32 reqskillvalue;
uint32 reqlevel;
uint32 learned_spell;
uint32 spellCost;
uint32 reqSkill;
uint32 reqSkillValue;
uint32 reqLevel;
uint32 learnedSpell;
// helpers
bool IsCastable() const { return learned_spell != spell; }
bool IsCastable() const { return learnedSpell != spell; }
};
typedef std::vector<TrainerSpell*> TrainerSpellList;

View file

@ -740,7 +740,7 @@ void WorldSession::SendListInventory( uint64 vendorguid )
float discountMod = _player->GetReputationPriceDiscount(pCreature);
for(int i = 0; i < numitems; i++ )
for(int i = 0; i < numitems; ++i )
{
if(VendorItem const* crItem = vItems->GetItem(i))
{

View file

@ -164,24 +164,24 @@ void WorldSession::SendTrainerList( uint64 guid, const std::string& strTitle )
{
TrainerSpell const* tSpell = *itr;
if(!_player->IsSpellFitByClassAndRace(tSpell->learned_spell))
if(!_player->IsSpellFitByClassAndRace(tSpell->learnedSpell))
continue;
++count;
bool primary_prof_first_rank = spellmgr.IsPrimaryProfessionFirstRankSpell(tSpell->learned_spell);
bool primary_prof_first_rank = spellmgr.IsPrimaryProfessionFirstRankSpell(tSpell->learnedSpell);
SpellChainNode const* chain_node = spellmgr.GetSpellChainNode(tSpell->learned_spell);
SpellChainNode const* chain_node = spellmgr.GetSpellChainNode(tSpell->learnedSpell);
data << uint32(tSpell->spell); // learned spell (or cast-spell in profession case)
data << uint8(_player->GetTrainerSpellState(tSpell));
data << uint32(floor(tSpell->spellcost * fDiscountMod));
data << uint32(floor(tSpell->spellCost * fDiscountMod));
data << uint32(primary_prof_first_rank ? 1 : 0); // primary prof. learn confirmation dialog
data << uint32(primary_prof_first_rank ? 1 : 0); // must be equal prev. field to have learn button in enabled state
data << uint8(tSpell->reqlevel);
data << uint32(tSpell->reqskill);
data << uint32(tSpell->reqskillvalue);
data << uint8(tSpell->reqLevel);
data << uint32(tSpell->reqSkill);
data << uint32(tSpell->reqSkillValue);
data << uint32(chain_node ? (chain_node->prev ? chain_node->prev : chain_node->req) : 0);
data << uint32(chain_node && chain_node->prev ? chain_node->req : 0);
data << uint32(0);
@ -232,7 +232,7 @@ void WorldSession::HandleTrainerBuySpellOpcode( WorldPacket & recv_data )
return;
// apply reputation discount
uint32 nSpellCost = uint32(floor(trainer_spell->spellcost * _player->GetReputationPriceDiscount(unit)));
uint32 nSpellCost = uint32(floor(trainer_spell->spellCost * _player->GetReputationPriceDiscount(unit)));
// check money requirement
if(_player->GetMoney() < nSpellCost )

View file

@ -43,6 +43,7 @@
#include "SpellAuras.h"
#include "Util.h"
#include "WaypointManager.h"
#include "BattleGround.h"
INSTANTIATE_SINGLETON_1(ObjectMgr);
@ -6578,6 +6579,11 @@ void ObjectMgr::LoadBattleMastersEntry()
uint32 entry = fields[0].GetUInt32();
uint32 bgTypeId = fields[1].GetUInt32();
if (bgTypeId >= MAX_BATTLEGROUND_TYPE_ID)
{
sLog.outErrorDb("Table `battlemaster_entry` contain entry %u for not existed battleground type %u, ignored.",entry,bgTypeId);
continue;
}
mBattleMastersMap[entry] = bgTypeId;
@ -7274,16 +7280,16 @@ void ObjectMgr::LoadTrainerSpell()
TrainerSpell* pTrainerSpell = new TrainerSpell();
pTrainerSpell->spell = spell;
pTrainerSpell->spellcost = fields[2].GetUInt32();
pTrainerSpell->reqskill = fields[3].GetUInt32();
pTrainerSpell->reqskillvalue = fields[4].GetUInt32();
pTrainerSpell->reqlevel = fields[5].GetUInt32();
pTrainerSpell->spellCost = fields[2].GetUInt32();
pTrainerSpell->reqSkill = fields[3].GetUInt32();
pTrainerSpell->reqSkillValue = fields[4].GetUInt32();
pTrainerSpell->reqLevel = fields[5].GetUInt32();
if(!pTrainerSpell->reqlevel)
pTrainerSpell->reqlevel = spellinfo->spellLevel;
if(!pTrainerSpell->reqLevel)
pTrainerSpell->reqLevel = spellinfo->spellLevel;
// calculate learned spell for profession case when stored cast-spell
pTrainerSpell->learned_spell = spell;
pTrainerSpell->learnedSpell = spell;
for(int i = 0; i <3; ++i)
{
if(spellinfo->Effect[i]!=SPELL_EFFECT_LEARN_SPELL)
@ -7291,7 +7297,7 @@ void ObjectMgr::LoadTrainerSpell()
if(SpellMgr::IsProfessionOrRidingSpell(spellinfo->EffectTriggerSpell[i]))
{
pTrainerSpell->learned_spell = spellinfo->EffectTriggerSpell[i];
pTrainerSpell->learnedSpell = spellinfo->EffectTriggerSpell[i];
break;
}
}

View file

@ -3553,22 +3553,22 @@ TrainerSpellState Player::GetTrainerSpellState(TrainerSpell const* trainer_spell
if (!trainer_spell)
return TRAINER_SPELL_RED;
if (!trainer_spell->learned_spell)
if (!trainer_spell->learnedSpell)
return TRAINER_SPELL_RED;
// known spell
if(HasSpell(trainer_spell->learned_spell))
if(HasSpell(trainer_spell->learnedSpell))
return TRAINER_SPELL_GRAY;
// check race/class requirement
if(!IsSpellFitByClassAndRace(trainer_spell->learned_spell))
if(!IsSpellFitByClassAndRace(trainer_spell->learnedSpell))
return TRAINER_SPELL_RED;
// check level requirement
if(getLevel() < trainer_spell->reqlevel)
if(getLevel() < trainer_spell->reqLevel)
return TRAINER_SPELL_RED;
if(SpellChainNode const* spell_chain = spellmgr.GetSpellChainNode(trainer_spell->learned_spell))
if(SpellChainNode const* spell_chain = spellmgr.GetSpellChainNode(trainer_spell->learnedSpell))
{
// check prev.rank requirement
if(spell_chain->prev && !HasSpell(spell_chain->prev))
@ -3580,11 +3580,11 @@ TrainerSpellState Player::GetTrainerSpellState(TrainerSpell const* trainer_spell
}
// check skill requirement
if(trainer_spell->reqskill && GetBaseSkillValue(trainer_spell->reqskill) < trainer_spell->reqskillvalue)
if(trainer_spell->reqSkill && GetBaseSkillValue(trainer_spell->reqSkill) < trainer_spell->reqSkillValue)
return TRAINER_SPELL_RED;
// exist, already checked at loading
SpellEntry const* spell = sSpellStore.LookupEntry(trainer_spell->learned_spell);
SpellEntry const* spell = sSpellStore.LookupEntry(trainer_spell->learnedSpell);
// secondary prof. or not prof. spell
uint32 skill = spell->EffectMiscValue[1];

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7247"
#define REVISION_NR "7248"
#endif // __REVISION_NR_H__