diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 8de1c82ed..2b3fd46a2 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -15321,8 +15321,8 @@ bool Player::LoadFromDB(ObjectGuid guid, SqlQueryHolder *holder ) SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f); - // just load creteria/achievment data, safe call before any load, and need, because some spell/item/quest loading - // can triggering achievment creteria update that will be lost if this call will later + // just load criteria/achievement data, safe call before any load, and need, because some spell/item/quest loading + // can triggering achievement criteria update that will be lost if this call will later m_achievementMgr.LoadFromDB(holder->GetResult(PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS), holder->GetResult(PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS)); uint32 money = fields[8].GetUInt32(); diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 12811c716..f9ed9fbfe 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "11296" + #define REVISION_NR "11297" #endif // __REVISION_NR_H__