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[11623] Implement ClassFamilyMask as wrapper for uint64+uint32 spell family masks
Inspired by patch suggested by darkstalker Also * Remove existed enums for family masks as contra-productive for developement. * Drop one from horrible hack checks in SpellMgr::IsNoStackSpellDueToSpell (spells for any fimilies with exactly 0x800 mask) I fail find useful cases for current spell data with this check. All cases expected work correct without it. If will some problems detected with this please report for fix in less strange way.
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20e9484e74
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12 changed files with 117 additions and 127 deletions
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@ -274,29 +274,21 @@ std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi)
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SpellModifier::SpellModifier( SpellModOp _op, SpellModType _type, int32 _value, SpellEntry const* spellEntry, SpellEffectIndex eff, int16 _charges /*= 0*/ ) : op(_op), type(_type), charges(_charges), value(_value), spellId(spellEntry->Id), lastAffected(NULL)
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{
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uint32 const* ptr = spellEntry->GetEffectSpellClassMask(eff);
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mask = uint64(ptr[0]) | (uint64(ptr[1]) << 32);
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mask2= ptr[2];
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mask = spellEntry->GetEffectSpellClassMask(eff);
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}
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SpellModifier::SpellModifier( SpellModOp _op, SpellModType _type, int32 _value, Aura const* aura, int16 _charges /*= 0*/ ) : op(_op), type(_type), charges(_charges), value(_value), spellId(aura->GetId()), lastAffected(NULL)
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{
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uint32 const* ptr = aura->getAuraSpellClassMask();
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mask = uint64(ptr[0]) | (uint64(ptr[1]) << 32);
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mask2= ptr[2];
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mask = aura->GetAuraSpellClassMask();
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}
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bool SpellModifier::isAffectedOnSpell( SpellEntry const *spell ) const
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{
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SpellEntry const *affect_spell = sSpellStore.LookupEntry(spellId);
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// False if affect_spell == NULL or spellFamily not equal
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if (!affect_spell || affect_spell->SpellFamilyName != spell->SpellFamilyName)
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if (!affect_spell)
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return false;
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if (mask & spell->SpellFamilyFlags)
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return true;
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if (mask2 & spell->SpellFamilyFlags2)
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return true;
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return false;
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return affect_spell->IsFitToFamily(SpellFamily(spell->SpellFamilyName), spell->SpellFamilyFlags);
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}
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//== TradeData =================================================
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@ -18564,12 +18556,12 @@ void Player::AddSpellMod(SpellModifier* mod, bool apply)
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else
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_mask2= uint32(1) << (eff - 64);
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if ( mod->mask & _mask || mod->mask2 & _mask2)
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if (mod->mask.IsFitToFamilyMask(_mask, _mask2))
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{
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int32 val = 0;
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for (SpellModList::const_iterator itr = m_spellMods[mod->op].begin(); itr != m_spellMods[mod->op].end(); ++itr)
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{
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if ((*itr)->type == mod->type && ((*itr)->mask & _mask || (*itr)->mask2 & _mask2))
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if ((*itr)->type == mod->type && ((*itr)->mask.IsFitToFamilyMask(_mask, _mask2)))
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val += (*itr)->value;
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}
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val += apply ? mod->value : -(mod->value);
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@ -20832,8 +20824,7 @@ bool Player::CanNoReagentCast(SpellEntry const* spellInfo) const
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// Check no reagent use mask
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uint64 noReagentMask_0_1 = GetUInt64Value(PLAYER_NO_REAGENT_COST_1);
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uint32 noReagentMask_2 = GetUInt32Value(PLAYER_NO_REAGENT_COST_1+2);
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if (spellInfo->SpellFamilyFlags & noReagentMask_0_1 ||
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spellInfo->SpellFamilyFlags2 & noReagentMask_2)
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if (spellInfo->IsFitToFamilyMask(noReagentMask_0_1, noReagentMask_2))
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return true;
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return false;
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