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[11623] Implement ClassFamilyMask as wrapper for uint64+uint32 spell family masks
Inspired by patch suggested by darkstalker Also * Remove existed enums for family masks as contra-productive for developement. * Drop one from horrible hack checks in SpellMgr::IsNoStackSpellDueToSpell (spells for any fimilies with exactly 0x800 mask) I fail find useful cases for current spell data with this check. All cases expected work correct without it. If will some problems detected with this please report for fix in less strange way.
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12 changed files with 117 additions and 127 deletions
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@ -1154,7 +1154,7 @@ SpellAuraProcResult Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura
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case SPELLFAMILY_WARRIOR:
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{
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// Retaliation
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if (dummySpell->SpellFamilyFlags == UI64LIT(0x0000000800000000))
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if (dummySpell->IsFitToFamilyMask(UI64LIT(0x0000000800000000)))
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{
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// check attack comes not from behind
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if (!HasInArc(M_PI_F, pVictim))
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@ -3796,7 +3796,7 @@ SpellAuraProcResult Unit::HandleMendingAuraProc( Unit* /*pVictim*/, uint32 /*dam
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if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
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{
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// aura will applied from caster, but spell casted from current aura holder
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SpellModifier *mod = new SpellModifier(SPELLMOD_CHARGES,SPELLMOD_FLAT,jumps-5,spellProto->Id,spellProto->SpellFamilyFlags,spellProto->SpellFamilyFlags2);
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SpellModifier *mod = new SpellModifier(SPELLMOD_CHARGES,SPELLMOD_FLAT,jumps-5,spellProto->Id,spellProto->SpellFamilyFlags);
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// remove before apply next (locked against deleted)
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triggeredByAura->SetInUse(true);
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