diff --git a/src/game/Mail.cpp b/src/game/Mail.cpp index 661a1c1e9..710fe7ace 100644 --- a/src/game/Mail.cpp +++ b/src/game/Mail.cpp @@ -21,782 +21,17 @@ * @{ * * @file Mail.cpp - * This file contains the the code needed for MaNGOS to handle mails. + * This file contains the code needed for MaNGOS to handle mails. * */ #include "Mail.h" -#include "WorldPacket.h" -#include "WorldSession.h" -#include "Opcodes.h" #include "Log.h" -#include "World.h" -#include "ObjectMgr.h" #include "ObjectGuid.h" -#include "Player.h" -#include "UpdateMask.h" -#include "Unit.h" -#include "Language.h" -#include "DBCStores.h" +#include "ObjectMgr.h" #include "Item.h" -#include "AuctionHouseMgr.h" - -/** - * Handles the Packet sent by the client when sending a mail. - * - * This methods takes the packet sent by the client and performs the following actions: - * - Checks whether the mail is valid: i.e. can he send the selected items, - * does he have enough money, etc. - * - Creates a MailDraft and adds the needed items, money, cost data. - * - Sends the mail. - * - * Depending on the outcome of the checks performed the player will recieve a different - * MailResponseResult. - * - * @see MailResponseResult - * @see SendMailResult() - * - * @param recv_data the WorldPacket containing the data sent by the client. - */ -void WorldSession::HandleSendMail(WorldPacket & recv_data ) -{ - ObjectGuid mailboxGuid; - uint64 unk3; - std::string receiver, subject, body; - uint32 unk1, unk2, money, COD; - uint8 unk4; - recv_data >> mailboxGuid; - recv_data >> receiver; - - recv_data >> subject; - - recv_data >> body; - - recv_data >> unk1; // stationery? - recv_data >> unk2; // 0x00000000 - - uint8 items_count; - recv_data >> items_count; // attached items count - - if (items_count > MAX_MAIL_ITEMS) // client limit - { - GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS); - recv_data.rpos(recv_data.wpos()); // set to end to avoid warnings spam - return; - } - - ObjectGuid itemGuids[MAX_MAIL_ITEMS]; - - for(uint8 i = 0; i < items_count; ++i) - { - recv_data.read_skip(); // item slot in mail, not used - recv_data >> itemGuids[i]; - } - - recv_data >> money >> COD; // money and cod - recv_data >> unk3; // const 0 - recv_data >> unk4; // const 0 - - // packet read complete, now do check - - if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailboxGuid, GAMEOBJECT_TYPE_MAILBOX)) - return; - - if (receiver.empty()) - return; - - Player* pl = _player; - - ObjectGuid rc; - if (normalizePlayerName(receiver)) - rc = sObjectMgr.GetPlayerGuidByName(receiver); - - if (rc.IsEmpty()) - { - DETAIL_LOG("%s is sending mail to %s (GUID: nonexistent!) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", - pl->GetGuidStr().c_str(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2); - pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND); - return; - } - - DETAIL_LOG("%s is sending mail to %s with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", - pl->GetGuidStr().c_str(), rc.GetString().c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2); - - if (pl->GetObjectGuid() == rc) - { - pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANNOT_SEND_TO_SELF); - return; - } - - uint32 cost = items_count ? 30 * items_count : 30; // price hardcoded in client - - uint32 reqmoney = cost + money; - - if (pl->GetMoney() < reqmoney) - { - pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY); - return; - } - - Player *receive = sObjectMgr.GetPlayer(rc); - - Team rc_team; - uint8 mails_count = 0; // do not allow to send to one player more than 100 mails - - if (receive) - { - rc_team = receive->GetTeam(); - mails_count = receive->GetMailSize(); - } - else - { - rc_team = sObjectMgr.GetPlayerTeamByGUID(rc); - if (QueryResult* result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", rc.GetCounter())) - { - Field *fields = result->Fetch(); - mails_count = fields[0].GetUInt32(); - delete result; - } - } - - // do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255.. - if (mails_count > 100) - { - pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_CAP_REACHED); - return; - } - - // check the receiver's Faction... - if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_MAIL) && pl->GetTeam() != rc_team && GetSecurity() == SEC_PLAYER) - { - pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM); - return; - } - - uint32 rc_account = receive - ? receive->GetSession()->GetAccountId() - : sObjectMgr.GetPlayerAccountIdByGUID(rc); - - Item* items[MAX_MAIL_ITEMS]; - - for(uint8 i = 0; i < items_count; ++i) - { - if (!itemGuids[i].IsItem()) - { - pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID); - return; - } - - Item* item = pl->GetItemByGuid(itemGuids[i]); - - // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail) - if(!item) - { - pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID); - return; - } - - if (!item->CanBeTraded(true)) - { - pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM); - return; - } - - if (item->IsBoundAccountWide() && item->IsSoulBound() && pl->GetSession()->GetAccountId() != rc_account) - { - pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS); - return; - } - - if ((item->GetProto()->Flags & ITEM_FLAG_CONJURED) || item->GetUInt32Value(ITEM_FIELD_DURATION)) - { - pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM); - return; - } - - if (COD && item->HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_WRAPPED)) - { - pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANT_SEND_WRAPPED_COD); - return; - } - - items[i] = item; - } - - pl->SendMailResult(0, MAIL_SEND, MAIL_OK); - - pl->ModifyMoney( -int32(reqmoney) ); - pl->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost); - - bool needItemDelay = false; - - MailDraft draft(subject, body); - - if (items_count > 0 || money > 0) - { - if (items_count > 0) - { - for(uint8 i = 0; i < items_count; ++i) - { - Item* item = items[i]; - if (GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE)) - { - sLog.outCommand(GetAccountId(), "GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)", - GetPlayerName(), GetAccountId(), item->GetProto()->Name1, item->GetEntry(), item->GetCount(), receiver.c_str(), rc_account); - } - - pl->MoveItemFromInventory(items[i]->GetBagSlot(), item->GetSlot(), true); - CharacterDatabase.BeginTransaction(); - item->DeleteFromInventoryDB(); // deletes item from character's inventory - item->SaveToDB(); // recursive and not have transaction guard into self, item not in inventory and can be save standalone - // owner in data will set at mail receive and item extracting - CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", rc.GetCounter(), item->GetGUIDLow()); - CharacterDatabase.CommitTransaction(); - - draft.AddItem(item); - } - - // if item send to character at another account, then apply item delivery delay - needItemDelay = pl->GetSession()->GetAccountId() != rc_account; - } - - if (money > 0 && GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE)) - { - sLog.outCommand(GetAccountId(),"GM %s (Account: %u) mail money: %u to player: %s (Account: %u)", - GetPlayerName(), GetAccountId(), money, receiver.c_str(), rc_account); - } - } - - // If theres is an item, there is a one hour delivery delay if sent to another account's character. - uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_UINT32_MAIL_DELIVERY_DELAY) : 0; - - // will delete item or place to receiver mail list - draft - .SetMoney(money) - .SetCOD(COD) - .SendMailTo(MailReceiver(receive, rc), pl, body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay); - - CharacterDatabase.BeginTransaction(); - pl->SaveInventoryAndGoldToDB(); - CharacterDatabase.CommitTransaction(); -} - -/** - * Handles the Packet sent by the client when reading a mail. - * - * This method is called when a client reads a mail that was previously unread. - * It will add the MAIL_CHECK_MASK_READ flag to the mail being read. - * - * @see MailCheckMask - * - * @param recv_data the packet containing information about the mail the player read. - * - */ -void WorldSession::HandleMailMarkAsRead(WorldPacket & recv_data ) -{ - ObjectGuid mailboxGuid; - uint32 mailId; - recv_data >> mailboxGuid; - recv_data >> mailId; - - if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailboxGuid, GAMEOBJECT_TYPE_MAILBOX)) - return; - - Player *pl = _player; - - if (Mail *m = pl->GetMail(mailId)) - { - if (pl->unReadMails) - --pl->unReadMails; - m->checked = m->checked | MAIL_CHECK_MASK_READ; - pl->m_mailsUpdated = true; - m->state = MAIL_STATE_CHANGED; - } -} - -/** - * Handles the Packet sent by the client when deleting a mail. - * - * This method is called when a client deletes a mail in his mailbox. - * - * @param recv_data The packet containing information about the mail being deleted. - * - */ -void WorldSession::HandleMailDelete(WorldPacket & recv_data ) -{ - ObjectGuid mailboxGuid; - uint32 mailId; - recv_data >> mailboxGuid; - recv_data >> mailId; - recv_data.read_skip(); // mailTemplateId - - if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailboxGuid, GAMEOBJECT_TYPE_MAILBOX)) - return; - - Player* pl = _player; - pl->m_mailsUpdated = true; - - if(Mail *m = pl->GetMail(mailId)) - { - // delete shouldn't show up for COD mails - if (m->COD) - { - pl->SendMailResult(mailId, MAIL_DELETED, MAIL_ERR_INTERNAL_ERROR); - return; - } - - m->state = MAIL_STATE_DELETED; - } - pl->SendMailResult(mailId, MAIL_DELETED, MAIL_OK); -} -/** - * Handles the Packet sent by the client when returning a mail to sender. - * This method is called when a player chooses to return a mail to its sender. - * It will create a new MailDraft and add the items, money, etc. associated with the mail - * and then send the mail to the original sender. - * - * @param recv_data The packet containing information about the mail being returned. - * - */ -void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data ) -{ - ObjectGuid mailboxGuid; - uint32 mailId; - recv_data >> mailboxGuid; - recv_data >> mailId; - recv_data.read_skip(); // original sender GUID for return to, not used - - if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailboxGuid, GAMEOBJECT_TYPE_MAILBOX)) - return; - - Player *pl = _player; - Mail *m = pl->GetMail(mailId); - if(!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL)) - { - pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR); - return; - } - - //we can return mail now - //so firstly delete the old one - CharacterDatabase.BeginTransaction(); - CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", mailId); - // needed? - CharacterDatabase.PExecute("DELETE FROM mail_items WHERE mail_id = '%u'", mailId); - CharacterDatabase.CommitTransaction(); - pl->RemoveMail(mailId); - - // send back only to existing players and simple drop for other cases - if (m->messageType == MAIL_NORMAL && m->sender) - { - MailDraft draft; - if (m->mailTemplateId) - draft.SetMailTemplate(m->mailTemplateId, false);// items already included - else - draft.SetSubjectAndBody(m->subject, m->body); - - if(m->HasItems()) - { - for(MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2) - { - if(Item *item = pl->GetMItem(itr2->item_guid)) - draft.AddItem(item); - - pl->RemoveMItem(itr2->item_guid); - } - } - - draft.SetMoney(m->money).SendReturnToSender(GetAccountId(), m->receiverGuid, ObjectGuid(HIGHGUID_PLAYER, m->sender)); - } - - delete m; // we can deallocate old mail - pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_OK); -} - -/** - * Handles the packet sent by the client when taking an item from the mail. - */ -void WorldSession::HandleMailTakeItem(WorldPacket & recv_data ) -{ - ObjectGuid mailboxGuid; - uint32 mailId; - uint32 itemId; - recv_data >> mailboxGuid; - recv_data >> mailId; - recv_data >> itemId; // item guid low - - if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailboxGuid, GAMEOBJECT_TYPE_MAILBOX)) - return; - - Player* pl = _player; - - Mail* m = pl->GetMail(mailId); - if(!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL)) - { - pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_INTERNAL_ERROR); - return; - } - - // prevent cheating with skip client money check - if(pl->GetMoney() < m->COD) - { - pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_NOT_ENOUGH_MONEY); - return; - } - - Item *it = pl->GetMItem(itemId); - - ItemPosCountVec dest; - uint8 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, dest, it, false ); - if( msg == EQUIP_ERR_OK ) - { - m->RemoveItem(itemId); - m->removedItems.push_back(itemId); - - if (m->COD > 0) // if there is COD, take COD money from player and send them to sender by mail - { - ObjectGuid sender_guid = ObjectGuid(HIGHGUID_PLAYER, m->sender); - Player *sender = sObjectMgr.GetPlayer(sender_guid); - - uint32 sender_accId = 0; - - if( GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE) ) - { - std::string sender_name; - if(sender) - { - sender_accId = sender->GetSession()->GetAccountId(); - sender_name = sender->GetName(); - } - else - { - // can be calculated early - sender_accId = sObjectMgr.GetPlayerAccountIdByGUID(sender_guid); - - if(!sObjectMgr.GetPlayerNameByGUID(sender_guid, sender_name)) - sender_name = sObjectMgr.GetMangosStringForDBCLocale(LANG_UNKNOWN); - } - sLog.outCommand(GetAccountId(), "GM %s (Account: %u) receive mail item: %s (Entry: %u Count: %u) and send COD money: %u to player: %s (Account: %u)", - GetPlayerName(), GetAccountId(), it->GetProto()->Name1, it->GetEntry(), it->GetCount(), m->COD, sender_name.c_str(), sender_accId); - } - else if(!sender) - sender_accId = sObjectMgr.GetPlayerAccountIdByGUID(sender_guid); - - // check player existence - if(sender || sender_accId) - { - MailDraft(m->subject, "") - .SetMoney(m->COD) - .SendMailTo(MailReceiver(sender, sender_guid), _player, MAIL_CHECK_MASK_COD_PAYMENT); - } - - pl->ModifyMoney( -int32(m->COD) ); - } - m->COD = 0; - m->state = MAIL_STATE_CHANGED; - pl->m_mailsUpdated = true; - pl->RemoveMItem(it->GetGUIDLow()); - - uint32 count = it->GetCount(); // save counts before store and possible merge with deleting - pl->MoveItemToInventory(dest, it, true); - - CharacterDatabase.BeginTransaction(); - pl->SaveInventoryAndGoldToDB(); - pl->_SaveMail(); - CharacterDatabase.CommitTransaction(); - - pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_OK, 0, itemId, count); - } - else - pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_EQUIP_ERROR, msg); -} -/** - * Handles the packet sent by the client when taking money from the mail. - */ -void WorldSession::HandleMailTakeMoney(WorldPacket & recv_data ) -{ - ObjectGuid mailboxGuid; - uint32 mailId; - recv_data >> mailboxGuid; - recv_data >> mailId; - - if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailboxGuid, GAMEOBJECT_TYPE_MAILBOX)) - return; - - Player *pl = _player; - - Mail* m = pl->GetMail(mailId); - if(!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL)) - { - pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_INTERNAL_ERROR); - return; - } - - pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_OK); - - pl->ModifyMoney(m->money); - m->money = 0; - m->state = MAIL_STATE_CHANGED; - pl->m_mailsUpdated = true; - - // save money and mail to prevent cheating - CharacterDatabase.BeginTransaction(); - pl->SaveGoldToDB(); - pl->_SaveMail(); - CharacterDatabase.CommitTransaction(); -} - -/** - * Handles the packet sent by the client when requesting the current mail list. - * It will send a list of all available mails in the players mailbox to the client. - */ -void WorldSession::HandleGetMailList(WorldPacket & recv_data ) -{ - ObjectGuid mailboxGuid; - recv_data >> mailboxGuid; - - if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailboxGuid, GAMEOBJECT_TYPE_MAILBOX)) - return; - - // client can't work with packets > max int16 value - const uint32 maxPacketSize = 32767; - - uint32 mailsCount = 0; // send to client mails amount - uint32 realCount = 0; // real mails amount - - WorldPacket data(SMSG_MAIL_LIST_RESULT, 200); // guess size - data << uint32(0); // real mail's count - data << uint8(0); // mail's count - time_t cur_time = time(NULL); - - for(PlayerMails::iterator itr = _player->GetMailBegin(); itr != _player->GetMailEnd(); ++itr) - { - // packet send mail count as uint8, prevent overflow - if(mailsCount >= 254) - { - realCount += 1; - continue; - } - - // skip deleted or not delivered (deliver delay not expired) mails - if ((*itr)->state == MAIL_STATE_DELETED || cur_time < (*itr)->deliver_time) - continue; - - uint8 item_count = (*itr)->items.size(); // max count is MAX_MAIL_ITEMS (12) - - size_t next_mail_size = 2+4+1+((*itr)->messageType == MAIL_NORMAL ? 8 : 4)+4*8+((*itr)->subject.size()+1)+((*itr)->body.size()+1)+1+item_count*(1+4+4+7*3*4+4+4+4+4+4+4+1); - - if(data.wpos()+next_mail_size > maxPacketSize) - { - realCount += 1; - continue; - } - - data << uint16(next_mail_size); // Message size - data << uint32((*itr)->messageID); // Message ID - data << uint8((*itr)->messageType); // Message Type - - switch((*itr)->messageType) - { - case MAIL_NORMAL: // sender guid - data << ObjectGuid(HIGHGUID_PLAYER, (*itr)->sender); - break; - case MAIL_CREATURE: - case MAIL_GAMEOBJECT: - case MAIL_AUCTION: - data << uint32((*itr)->sender); // creature/gameobject entry, auction id - break; - case MAIL_ITEM: // item entry (?) sender = "Unknown", NYI - data << uint32(0); // item entry - break; - } - - data << uint32((*itr)->COD); // COD - data << uint32(0); // unknown, probably changed in 3.3.3 - data << uint32((*itr)->stationery); // stationery (Stationery.dbc) - data << uint32((*itr)->money); // copper - data << uint32((*itr)->checked); // flags - data << float(float((*itr)->expire_time - time(NULL)) / float(DAY));// Time - data << uint32((*itr)->mailTemplateId); // mail template (MailTemplate.dbc) - data << (*itr)->subject; // Subject string - once 00, when mail type = 3, max 256 - data << (*itr)->body; // message? max 8000 - - data << uint8(item_count); // client limit is 0x10 - - for(uint8 i = 0; i < item_count; ++i) - { - Item *item = _player->GetMItem((*itr)->items[i].item_guid); - // item index (0-6?) - data << uint8(i); - // item guid low? - data << uint32(item ? item->GetGUIDLow() : 0); - // entry - data << uint32(item ? item->GetEntry() : 0); - for(uint8 j = 0; j < MAX_INSPECTED_ENCHANTMENT_SLOT; ++j) - { - // unsure - data << uint32(item ? item->GetEnchantmentCharges((EnchantmentSlot)j) : 0); - // unsure - data << uint32(item ? item->GetEnchantmentDuration((EnchantmentSlot)j) : 0); - // unsure - data << uint32(item ? item->GetEnchantmentId((EnchantmentSlot)j) : 0); - } - // can be negative - data << uint32(item ? item->GetItemRandomPropertyId() : 0); - // unk - data << uint32(item ? item->GetItemSuffixFactor() : 0); - // stack count - data << uint32(item ? item->GetCount() : 0); - // charges - data << uint32(item ? item->GetSpellCharges() : 0); - // durability - data << uint32(item ? item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY) : 0); - // durability - data << uint32(item ? item->GetUInt32Value(ITEM_FIELD_DURABILITY) : 0); - // unknown wotlk - data << uint8(0); - } - - mailsCount += 1; - realCount += 1; - } - - data.put(0, realCount); // this will display warning about undelivered mail to player if realCount > mailsCount - data.put(4, mailsCount); // set real send mails to client - SendPacket(&data); - - // recalculate m_nextMailDelivereTime and unReadMails - _player->UpdateNextMailTimeAndUnreads(); -} - -/** - * Handles the packet sent by the client when he copies the body a mail to his inventory. - * - * When a player copies the body of a mail to his inventory this method is called. It will create - * a new item with the text of the mail and store it in the players inventory (if possible). - * - */ -void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data ) -{ - ObjectGuid mailboxGuid; - uint32 mailId; - - recv_data >> mailboxGuid; - recv_data >> mailId; - - if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailboxGuid, GAMEOBJECT_TYPE_MAILBOX)) - return; - - Player *pl = _player; - - Mail* m = pl->GetMail(mailId); - if (!m || (m->body.empty() && !m->mailTemplateId) || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL)) - { - pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR); - return; - } - - Item *bodyItem = new Item; // This is not bag and then can be used new Item. - if (!bodyItem->Create(sObjectMgr.GenerateItemLowGuid(), MAIL_BODY_ITEM_TEMPLATE, pl)) - { - delete bodyItem; - return; - } - - // in mail template case we need create new item text - if (m->mailTemplateId) - { - MailTemplateEntry const* mailTemplateEntry = sMailTemplateStore.LookupEntry(m->mailTemplateId); - if (!mailTemplateEntry) - { - pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR); - return; - } - - bodyItem->SetText(mailTemplateEntry->content[GetSessionDbcLocale()]); - } - else - bodyItem->SetText(m->body); - - bodyItem->SetGuidValue(ITEM_FIELD_CREATOR, ObjectGuid(HIGHGUID_PLAYER, m->sender)); - bodyItem->SetFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_READABLE | ITEM_DYNFLAG_UNK15 | ITEM_DYNFLAG_UNK16); - - - DETAIL_LOG("HandleMailCreateTextItem mailid=%u", mailId); - - ItemPosCountVec dest; - uint8 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, dest, bodyItem, false ); - if( msg == EQUIP_ERR_OK ) - { - m->checked = m->checked | MAIL_CHECK_MASK_COPIED; - m->state = MAIL_STATE_CHANGED; - pl->m_mailsUpdated = true; - - pl->StoreItem(dest, bodyItem, true); - pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_OK); - } - else - { - pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_EQUIP_ERROR, msg); - delete bodyItem; - } -} - -/** - * No idea when this is called. - */ -void WorldSession::HandleQueryNextMailTime(WorldPacket & /**recv_data*/ ) -{ - WorldPacket data(MSG_QUERY_NEXT_MAIL_TIME, 8); - - if( _player->unReadMails > 0 ) - { - data << uint32(0); // float - data << uint32(0); // count - - uint32 count = 0; - time_t now = time(NULL); - for(PlayerMails::iterator itr = _player->GetMailBegin(); itr != _player->GetMailEnd(); ++itr) - { - Mail *m = (*itr); - // must be not checked yet - if(m->checked & MAIL_CHECK_MASK_READ) - continue; - - // and already delivered - if(now < m->deliver_time) - continue; - - data << ObjectGuid(HIGHGUID_PLAYER, m->sender); // sender guid - - switch(m->messageType) - { - case MAIL_AUCTION: - data << uint32(m->sender); // auction house id - data << uint32(MAIL_AUCTION); // message type - break; - default: - data << uint32(0); - data << uint32(0); - break; - } - - data << uint32(m->stationery); - data << uint32(0xC6000000); // float unk, time or something - - ++count; - if(count == 2) // do not display more than 2 mails - break; - } - data.put(4, count); - } - else - { - data << uint32(0xC7A8C000); - data << uint32(0x00000000); - } - SendPacket(&data); -} +#include "Player.h" +#include "World.h" /** * Creates a new MailSender object. diff --git a/src/game/MailHandler.cpp b/src/game/MailHandler.cpp new file mode 100644 index 000000000..9c59bfb4d --- /dev/null +++ b/src/game/MailHandler.cpp @@ -0,0 +1,797 @@ +/* + * Copyright (C) 2005-2011 MaNGOS + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/** + * @addtogroup mailing + * @{ + * + * @file MailHandler.cpp + * This file contains handlers for mail opcodes. + * + */ + +#include "Mail.h" +#include "Language.h" +#include "Log.h" +#include "ObjectGuid.h" +#include "ObjectMgr.h" +#include "Item.h" +#include "Player.h" +#include "World.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "Opcodes.h" + +/** + * Handles the Packet sent by the client when sending a mail. + * + * This methods takes the packet sent by the client and performs the following actions: + * - Checks whether the mail is valid: i.e. can he send the selected items, + * does he have enough money, etc. + * - Creates a MailDraft and adds the needed items, money, cost data. + * - Sends the mail. + * + * Depending on the outcome of the checks performed the player will recieve a different + * MailResponseResult. + * + * @see MailResponseResult + * @see SendMailResult() + * + * @param recv_data the WorldPacket containing the data sent by the client. + */ +void WorldSession::HandleSendMail(WorldPacket & recv_data ) +{ + ObjectGuid mailboxGuid; + uint64 unk3; + std::string receiver, subject, body; + uint32 unk1, unk2, money, COD; + uint8 unk4; + recv_data >> mailboxGuid; + recv_data >> receiver; + + recv_data >> subject; + + recv_data >> body; + + recv_data >> unk1; // stationery? + recv_data >> unk2; // 0x00000000 + + uint8 items_count; + recv_data >> items_count; // attached items count + + if (items_count > MAX_MAIL_ITEMS) // client limit + { + GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS); + recv_data.rpos(recv_data.wpos()); // set to end to avoid warnings spam + return; + } + + ObjectGuid itemGuids[MAX_MAIL_ITEMS]; + + for(uint8 i = 0; i < items_count; ++i) + { + recv_data.read_skip(); // item slot in mail, not used + recv_data >> itemGuids[i]; + } + + recv_data >> money >> COD; // money and cod + recv_data >> unk3; // const 0 + recv_data >> unk4; // const 0 + + // packet read complete, now do check + + if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailboxGuid, GAMEOBJECT_TYPE_MAILBOX)) + return; + + if (receiver.empty()) + return; + + Player* pl = _player; + + ObjectGuid rc; + if (normalizePlayerName(receiver)) + rc = sObjectMgr.GetPlayerGuidByName(receiver); + + if (rc.IsEmpty()) + { + DETAIL_LOG("%s is sending mail to %s (GUID: nonexistent!) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", + pl->GetGuidStr().c_str(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2); + pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND); + return; + } + + DETAIL_LOG("%s is sending mail to %s with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", + pl->GetGuidStr().c_str(), rc.GetString().c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2); + + if (pl->GetObjectGuid() == rc) + { + pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANNOT_SEND_TO_SELF); + return; + } + + uint32 cost = items_count ? 30 * items_count : 30; // price hardcoded in client + + uint32 reqmoney = cost + money; + + if (pl->GetMoney() < reqmoney) + { + pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY); + return; + } + + Player *receive = sObjectMgr.GetPlayer(rc); + + Team rc_team; + uint8 mails_count = 0; // do not allow to send to one player more than 100 mails + + if (receive) + { + rc_team = receive->GetTeam(); + mails_count = receive->GetMailSize(); + } + else + { + rc_team = sObjectMgr.GetPlayerTeamByGUID(rc); + if (QueryResult* result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", rc.GetCounter())) + { + Field *fields = result->Fetch(); + mails_count = fields[0].GetUInt32(); + delete result; + } + } + + // do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255.. + if (mails_count > 100) + { + pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_CAP_REACHED); + return; + } + + // check the receiver's Faction... + if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_MAIL) && pl->GetTeam() != rc_team && GetSecurity() == SEC_PLAYER) + { + pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM); + return; + } + + uint32 rc_account = receive + ? receive->GetSession()->GetAccountId() + : sObjectMgr.GetPlayerAccountIdByGUID(rc); + + Item* items[MAX_MAIL_ITEMS]; + + for(uint8 i = 0; i < items_count; ++i) + { + if (!itemGuids[i].IsItem()) + { + pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID); + return; + } + + Item* item = pl->GetItemByGuid(itemGuids[i]); + + // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail) + if(!item) + { + pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID); + return; + } + + if (!item->CanBeTraded(true)) + { + pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM); + return; + } + + if (item->IsBoundAccountWide() && item->IsSoulBound() && pl->GetSession()->GetAccountId() != rc_account) + { + pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS); + return; + } + + if ((item->GetProto()->Flags & ITEM_FLAG_CONJURED) || item->GetUInt32Value(ITEM_FIELD_DURATION)) + { + pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM); + return; + } + + if (COD && item->HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_WRAPPED)) + { + pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANT_SEND_WRAPPED_COD); + return; + } + + items[i] = item; + } + + pl->SendMailResult(0, MAIL_SEND, MAIL_OK); + + pl->ModifyMoney( -int32(reqmoney) ); + pl->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost); + + bool needItemDelay = false; + + MailDraft draft(subject, body); + + if (items_count > 0 || money > 0) + { + if (items_count > 0) + { + for(uint8 i = 0; i < items_count; ++i) + { + Item* item = items[i]; + if (GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE)) + { + sLog.outCommand(GetAccountId(), "GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)", + GetPlayerName(), GetAccountId(), item->GetProto()->Name1, item->GetEntry(), item->GetCount(), receiver.c_str(), rc_account); + } + + pl->MoveItemFromInventory(items[i]->GetBagSlot(), item->GetSlot(), true); + CharacterDatabase.BeginTransaction(); + item->DeleteFromInventoryDB(); // deletes item from character's inventory + item->SaveToDB(); // recursive and not have transaction guard into self, item not in inventory and can be save standalone + // owner in data will set at mail receive and item extracting + CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", rc.GetCounter(), item->GetGUIDLow()); + CharacterDatabase.CommitTransaction(); + + draft.AddItem(item); + } + + // if item send to character at another account, then apply item delivery delay + needItemDelay = pl->GetSession()->GetAccountId() != rc_account; + } + + if (money > 0 && GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE)) + { + sLog.outCommand(GetAccountId(),"GM %s (Account: %u) mail money: %u to player: %s (Account: %u)", + GetPlayerName(), GetAccountId(), money, receiver.c_str(), rc_account); + } + } + + // If theres is an item, there is a one hour delivery delay if sent to another account's character. + uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_UINT32_MAIL_DELIVERY_DELAY) : 0; + + // will delete item or place to receiver mail list + draft + .SetMoney(money) + .SetCOD(COD) + .SendMailTo(MailReceiver(receive, rc), pl, body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay); + + CharacterDatabase.BeginTransaction(); + pl->SaveInventoryAndGoldToDB(); + CharacterDatabase.CommitTransaction(); +} + +/** + * Handles the Packet sent by the client when reading a mail. + * + * This method is called when a client reads a mail that was previously unread. + * It will add the MAIL_CHECK_MASK_READ flag to the mail being read. + * + * @see MailCheckMask + * + * @param recv_data the packet containing information about the mail the player read. + * + */ +void WorldSession::HandleMailMarkAsRead(WorldPacket & recv_data ) +{ + ObjectGuid mailboxGuid; + uint32 mailId; + recv_data >> mailboxGuid; + recv_data >> mailId; + + if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailboxGuid, GAMEOBJECT_TYPE_MAILBOX)) + return; + + Player *pl = _player; + + if (Mail *m = pl->GetMail(mailId)) + { + if (pl->unReadMails) + --pl->unReadMails; + m->checked = m->checked | MAIL_CHECK_MASK_READ; + pl->m_mailsUpdated = true; + m->state = MAIL_STATE_CHANGED; + } +} + +/** + * Handles the Packet sent by the client when deleting a mail. + * + * This method is called when a client deletes a mail in his mailbox. + * + * @param recv_data The packet containing information about the mail being deleted. + * + */ +void WorldSession::HandleMailDelete(WorldPacket & recv_data ) +{ + ObjectGuid mailboxGuid; + uint32 mailId; + recv_data >> mailboxGuid; + recv_data >> mailId; + recv_data.read_skip(); // mailTemplateId + + if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailboxGuid, GAMEOBJECT_TYPE_MAILBOX)) + return; + + Player* pl = _player; + pl->m_mailsUpdated = true; + + if(Mail *m = pl->GetMail(mailId)) + { + // delete shouldn't show up for COD mails + if (m->COD) + { + pl->SendMailResult(mailId, MAIL_DELETED, MAIL_ERR_INTERNAL_ERROR); + return; + } + + m->state = MAIL_STATE_DELETED; + } + pl->SendMailResult(mailId, MAIL_DELETED, MAIL_OK); +} +/** + * Handles the Packet sent by the client when returning a mail to sender. + * This method is called when a player chooses to return a mail to its sender. + * It will create a new MailDraft and add the items, money, etc. associated with the mail + * and then send the mail to the original sender. + * + * @param recv_data The packet containing information about the mail being returned. + * + */ +void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data ) +{ + ObjectGuid mailboxGuid; + uint32 mailId; + recv_data >> mailboxGuid; + recv_data >> mailId; + recv_data.read_skip(); // original sender GUID for return to, not used + + if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailboxGuid, GAMEOBJECT_TYPE_MAILBOX)) + return; + + Player *pl = _player; + Mail *m = pl->GetMail(mailId); + if(!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL)) + { + pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR); + return; + } + + //we can return mail now + //so firstly delete the old one + CharacterDatabase.BeginTransaction(); + CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", mailId); + // needed? + CharacterDatabase.PExecute("DELETE FROM mail_items WHERE mail_id = '%u'", mailId); + CharacterDatabase.CommitTransaction(); + pl->RemoveMail(mailId); + + // send back only to existing players and simple drop for other cases + if (m->messageType == MAIL_NORMAL && m->sender) + { + MailDraft draft; + if (m->mailTemplateId) + draft.SetMailTemplate(m->mailTemplateId, false);// items already included + else + draft.SetSubjectAndBody(m->subject, m->body); + + if(m->HasItems()) + { + for(MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2) + { + if(Item *item = pl->GetMItem(itr2->item_guid)) + draft.AddItem(item); + + pl->RemoveMItem(itr2->item_guid); + } + } + + draft.SetMoney(m->money).SendReturnToSender(GetAccountId(), m->receiverGuid, ObjectGuid(HIGHGUID_PLAYER, m->sender)); + } + + delete m; // we can deallocate old mail + pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_OK); +} + +/** + * Handles the packet sent by the client when taking an item from the mail. + */ +void WorldSession::HandleMailTakeItem(WorldPacket & recv_data ) +{ + ObjectGuid mailboxGuid; + uint32 mailId; + uint32 itemId; + recv_data >> mailboxGuid; + recv_data >> mailId; + recv_data >> itemId; // item guid low + + if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailboxGuid, GAMEOBJECT_TYPE_MAILBOX)) + return; + + Player* pl = _player; + + Mail* m = pl->GetMail(mailId); + if(!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL)) + { + pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_INTERNAL_ERROR); + return; + } + + // prevent cheating with skip client money check + if(pl->GetMoney() < m->COD) + { + pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_NOT_ENOUGH_MONEY); + return; + } + + Item *it = pl->GetMItem(itemId); + + ItemPosCountVec dest; + uint8 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, dest, it, false ); + if( msg == EQUIP_ERR_OK ) + { + m->RemoveItem(itemId); + m->removedItems.push_back(itemId); + + if (m->COD > 0) // if there is COD, take COD money from player and send them to sender by mail + { + ObjectGuid sender_guid = ObjectGuid(HIGHGUID_PLAYER, m->sender); + Player *sender = sObjectMgr.GetPlayer(sender_guid); + + uint32 sender_accId = 0; + + if( GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE) ) + { + std::string sender_name; + if(sender) + { + sender_accId = sender->GetSession()->GetAccountId(); + sender_name = sender->GetName(); + } + else + { + // can be calculated early + sender_accId = sObjectMgr.GetPlayerAccountIdByGUID(sender_guid); + + if(!sObjectMgr.GetPlayerNameByGUID(sender_guid, sender_name)) + sender_name = sObjectMgr.GetMangosStringForDBCLocale(LANG_UNKNOWN); + } + sLog.outCommand(GetAccountId(), "GM %s (Account: %u) receive mail item: %s (Entry: %u Count: %u) and send COD money: %u to player: %s (Account: %u)", + GetPlayerName(), GetAccountId(), it->GetProto()->Name1, it->GetEntry(), it->GetCount(), m->COD, sender_name.c_str(), sender_accId); + } + else if(!sender) + sender_accId = sObjectMgr.GetPlayerAccountIdByGUID(sender_guid); + + // check player existence + if(sender || sender_accId) + { + MailDraft(m->subject, "") + .SetMoney(m->COD) + .SendMailTo(MailReceiver(sender, sender_guid), _player, MAIL_CHECK_MASK_COD_PAYMENT); + } + + pl->ModifyMoney( -int32(m->COD) ); + } + m->COD = 0; + m->state = MAIL_STATE_CHANGED; + pl->m_mailsUpdated = true; + pl->RemoveMItem(it->GetGUIDLow()); + + uint32 count = it->GetCount(); // save counts before store and possible merge with deleting + pl->MoveItemToInventory(dest, it, true); + + CharacterDatabase.BeginTransaction(); + pl->SaveInventoryAndGoldToDB(); + pl->_SaveMail(); + CharacterDatabase.CommitTransaction(); + + pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_OK, 0, itemId, count); + } + else + pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_EQUIP_ERROR, msg); +} +/** + * Handles the packet sent by the client when taking money from the mail. + */ +void WorldSession::HandleMailTakeMoney(WorldPacket & recv_data ) +{ + ObjectGuid mailboxGuid; + uint32 mailId; + recv_data >> mailboxGuid; + recv_data >> mailId; + + if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailboxGuid, GAMEOBJECT_TYPE_MAILBOX)) + return; + + Player *pl = _player; + + Mail* m = pl->GetMail(mailId); + if(!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL)) + { + pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_INTERNAL_ERROR); + return; + } + + pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_OK); + + pl->ModifyMoney(m->money); + m->money = 0; + m->state = MAIL_STATE_CHANGED; + pl->m_mailsUpdated = true; + + // save money and mail to prevent cheating + CharacterDatabase.BeginTransaction(); + pl->SaveGoldToDB(); + pl->_SaveMail(); + CharacterDatabase.CommitTransaction(); +} + +/** + * Handles the packet sent by the client when requesting the current mail list. + * It will send a list of all available mails in the players mailbox to the client. + */ +void WorldSession::HandleGetMailList(WorldPacket & recv_data ) +{ + ObjectGuid mailboxGuid; + recv_data >> mailboxGuid; + + if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailboxGuid, GAMEOBJECT_TYPE_MAILBOX)) + return; + + // client can't work with packets > max int16 value + const uint32 maxPacketSize = 32767; + + uint32 mailsCount = 0; // send to client mails amount + uint32 realCount = 0; // real mails amount + + WorldPacket data(SMSG_MAIL_LIST_RESULT, 200); // guess size + data << uint32(0); // real mail's count + data << uint8(0); // mail's count + time_t cur_time = time(NULL); + + for(PlayerMails::iterator itr = _player->GetMailBegin(); itr != _player->GetMailEnd(); ++itr) + { + // packet send mail count as uint8, prevent overflow + if(mailsCount >= 254) + { + realCount += 1; + continue; + } + + // skip deleted or not delivered (deliver delay not expired) mails + if ((*itr)->state == MAIL_STATE_DELETED || cur_time < (*itr)->deliver_time) + continue; + + uint8 item_count = (*itr)->items.size(); // max count is MAX_MAIL_ITEMS (12) + + size_t next_mail_size = 2+4+1+((*itr)->messageType == MAIL_NORMAL ? 8 : 4)+4*8+((*itr)->subject.size()+1)+((*itr)->body.size()+1)+1+item_count*(1+4+4+7*3*4+4+4+4+4+4+4+1); + + if(data.wpos()+next_mail_size > maxPacketSize) + { + realCount += 1; + continue; + } + + data << uint16(next_mail_size); // Message size + data << uint32((*itr)->messageID); // Message ID + data << uint8((*itr)->messageType); // Message Type + + switch((*itr)->messageType) + { + case MAIL_NORMAL: // sender guid + data << ObjectGuid(HIGHGUID_PLAYER, (*itr)->sender); + break; + case MAIL_CREATURE: + case MAIL_GAMEOBJECT: + case MAIL_AUCTION: + data << uint32((*itr)->sender); // creature/gameobject entry, auction id + break; + case MAIL_ITEM: // item entry (?) sender = "Unknown", NYI + data << uint32(0); // item entry + break; + } + + data << uint32((*itr)->COD); // COD + data << uint32(0); // unknown, probably changed in 3.3.3 + data << uint32((*itr)->stationery); // stationery (Stationery.dbc) + data << uint32((*itr)->money); // copper + data << uint32((*itr)->checked); // flags + data << float(float((*itr)->expire_time - time(NULL)) / float(DAY));// Time + data << uint32((*itr)->mailTemplateId); // mail template (MailTemplate.dbc) + data << (*itr)->subject; // Subject string - once 00, when mail type = 3, max 256 + data << (*itr)->body; // message? max 8000 + + data << uint8(item_count); // client limit is 0x10 + + for(uint8 i = 0; i < item_count; ++i) + { + Item *item = _player->GetMItem((*itr)->items[i].item_guid); + // item index (0-6?) + data << uint8(i); + // item guid low? + data << uint32(item ? item->GetGUIDLow() : 0); + // entry + data << uint32(item ? item->GetEntry() : 0); + for(uint8 j = 0; j < MAX_INSPECTED_ENCHANTMENT_SLOT; ++j) + { + // unsure + data << uint32(item ? item->GetEnchantmentCharges((EnchantmentSlot)j) : 0); + // unsure + data << uint32(item ? item->GetEnchantmentDuration((EnchantmentSlot)j) : 0); + // unsure + data << uint32(item ? item->GetEnchantmentId((EnchantmentSlot)j) : 0); + } + // can be negative + data << uint32(item ? item->GetItemRandomPropertyId() : 0); + // unk + data << uint32(item ? item->GetItemSuffixFactor() : 0); + // stack count + data << uint32(item ? item->GetCount() : 0); + // charges + data << uint32(item ? item->GetSpellCharges() : 0); + // durability + data << uint32(item ? item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY) : 0); + // durability + data << uint32(item ? item->GetUInt32Value(ITEM_FIELD_DURABILITY) : 0); + // unknown wotlk + data << uint8(0); + } + + mailsCount += 1; + realCount += 1; + } + + data.put(0, realCount); // this will display warning about undelivered mail to player if realCount > mailsCount + data.put(4, mailsCount); // set real send mails to client + SendPacket(&data); + + // recalculate m_nextMailDelivereTime and unReadMails + _player->UpdateNextMailTimeAndUnreads(); +} + +/** + * Handles the packet sent by the client when he copies the body a mail to his inventory. + * + * When a player copies the body of a mail to his inventory this method is called. It will create + * a new item with the text of the mail and store it in the players inventory (if possible). + * + */ +void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data ) +{ + ObjectGuid mailboxGuid; + uint32 mailId; + + recv_data >> mailboxGuid; + recv_data >> mailId; + + if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailboxGuid, GAMEOBJECT_TYPE_MAILBOX)) + return; + + Player *pl = _player; + + Mail* m = pl->GetMail(mailId); + if (!m || (m->body.empty() && !m->mailTemplateId) || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL)) + { + pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR); + return; + } + + Item *bodyItem = new Item; // This is not bag and then can be used new Item. + if (!bodyItem->Create(sObjectMgr.GenerateItemLowGuid(), MAIL_BODY_ITEM_TEMPLATE, pl)) + { + delete bodyItem; + return; + } + + // in mail template case we need create new item text + if (m->mailTemplateId) + { + MailTemplateEntry const* mailTemplateEntry = sMailTemplateStore.LookupEntry(m->mailTemplateId); + if (!mailTemplateEntry) + { + pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR); + return; + } + + bodyItem->SetText(mailTemplateEntry->content[GetSessionDbcLocale()]); + } + else + bodyItem->SetText(m->body); + + bodyItem->SetGuidValue(ITEM_FIELD_CREATOR, ObjectGuid(HIGHGUID_PLAYER, m->sender)); + bodyItem->SetFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_READABLE | ITEM_DYNFLAG_UNK15 | ITEM_DYNFLAG_UNK16); + + + DETAIL_LOG("HandleMailCreateTextItem mailid=%u", mailId); + + ItemPosCountVec dest; + uint8 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, dest, bodyItem, false ); + if( msg == EQUIP_ERR_OK ) + { + m->checked = m->checked | MAIL_CHECK_MASK_COPIED; + m->state = MAIL_STATE_CHANGED; + pl->m_mailsUpdated = true; + + pl->StoreItem(dest, bodyItem, true); + pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_OK); + } + else + { + pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_EQUIP_ERROR, msg); + delete bodyItem; + } +} + +/** + * No idea when this is called. + */ +void WorldSession::HandleQueryNextMailTime(WorldPacket & /**recv_data*/ ) +{ + WorldPacket data(MSG_QUERY_NEXT_MAIL_TIME, 8); + + if( _player->unReadMails > 0 ) + { + data << uint32(0); // float + data << uint32(0); // count + + uint32 count = 0; + time_t now = time(NULL); + for(PlayerMails::iterator itr = _player->GetMailBegin(); itr != _player->GetMailEnd(); ++itr) + { + Mail *m = (*itr); + // must be not checked yet + if(m->checked & MAIL_CHECK_MASK_READ) + continue; + + // and already delivered + if(now < m->deliver_time) + continue; + + data << ObjectGuid(HIGHGUID_PLAYER, m->sender); // sender guid + + switch(m->messageType) + { + case MAIL_AUCTION: + data << uint32(m->sender); // auction house id + data << uint32(MAIL_AUCTION); // message type + break; + default: + data << uint32(0); + data << uint32(0); + break; + } + + data << uint32(m->stationery); + data << uint32(0xC6000000); // float unk, time or something + + ++count; + if(count == 2) // do not display more than 2 mails + break; + } + data.put(4, count); + } + else + { + data << uint32(0xC7A8C000); + data << uint32(0x00000000); + } + SendPacket(&data); +} + +/*! @} */ diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index dd7382387..6236a986f 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "11484" + #define REVISION_NR "11485" #endif // __REVISION_NR_H__ diff --git a/win/VC100/game.vcxproj b/win/VC100/game.vcxproj index e71c149eb..7616b2af3 100644 --- a/win/VC100/game.vcxproj +++ b/win/VC100/game.vcxproj @@ -434,6 +434,7 @@ + diff --git a/win/VC100/game.vcxproj.filters b/win/VC100/game.vcxproj.filters index dab45cbbe..b00b1962b 100644 --- a/win/VC100/game.vcxproj.filters +++ b/win/VC100/game.vcxproj.filters @@ -159,6 +159,9 @@ World/Handlers + + World/Handlers + World/Handlers diff --git a/win/VC80/game.vcproj b/win/VC80/game.vcproj index 1b102d144..ac643a6bc 100644 --- a/win/VC80/game.vcproj +++ b/win/VC80/game.vcproj @@ -829,6 +829,10 @@ RelativePath="..\..\src\game\Mail.cpp" > + + diff --git a/win/VC90/game.vcproj b/win/VC90/game.vcproj index 1c9d98e0a..2ae49fec5 100644 --- a/win/VC90/game.vcproj +++ b/win/VC90/game.vcproj @@ -822,6 +822,10 @@ RelativePath="..\..\src\game\Mail.cpp" > + +