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[9731] Cleanup in skil steps code.
* Move step arg in SetSkill to end for make possible for it default value. * Merge GetSkillStep function to SetSkill, base at fact that old GetSkillStep code can be != 0 only for already known spell, so at update
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7 changed files with 25 additions and 38 deletions
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@ -4325,7 +4325,7 @@ void Spell::EffectLearnSkill(SpellEffectIndex eff_idx)
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uint32 skillid = m_spellInfo->EffectMiscValue[eff_idx];
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uint16 skillval = ((Player*)unitTarget)->GetPureSkillValue(skillid);
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((Player*)unitTarget)->SetSkill(skillid, m_spellInfo->CalculateSimpleValue(eff_idx), skillval ? skillval : 1, damage * 75);
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((Player*)unitTarget)->SetSkill(skillid, skillval ? skillval : 1, damage * 75, damage);
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}
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void Spell::EffectAddHonor(SpellEffectIndex /*eff_idx*/)
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