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[6874] * Not remove spell mods for not finished spells
* Ignore self miss in drop combopoints (problems vs 5171 and ranks still exist) * Allow cast spell on immune if spell can removeit by dispell
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3 changed files with 10 additions and 8 deletions
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@ -2507,14 +2507,14 @@ void Spell::finish(bool ok)
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m_spellState = SPELL_STATE_FINISHED;
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//remove spell mods
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if (m_caster->GetTypeId() == TYPEID_PLAYER)
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((Player*)m_caster)->RemoveSpellMods(this);
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// other code related only to successfully finished spells
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if(!ok)
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return;
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//remove spell mods
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if (m_caster->GetTypeId() == TYPEID_PLAYER)
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((Player*)m_caster)->RemoveSpellMods(this);
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//handle SPELL_AURA_ADD_TARGET_TRIGGER auras
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Unit::AuraList const& targetTriggers = m_caster->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER);
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for(Unit::AuraList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i)
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@ -2553,10 +2553,11 @@ void Spell::finish(bool ok)
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// Clear combo at finish state
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if(m_caster->GetTypeId() == TYPEID_PLAYER && NeedsComboPoints(m_spellInfo))
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{
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// Not drop combopoints if any miss exist
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// Not drop combopoints if negative spell and if any miss on enemy exist
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bool needDrop = true;
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if (!IsPositiveSpell(m_spellInfo->Id))
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for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
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if (ihit->missCondition != SPELL_MISS_NONE)
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if (ihit->missCondition != SPELL_MISS_NONE && ihit->targetGUID!=m_caster->GetGUID())
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{
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needDrop = false;
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break;
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