mirror of
https://github.com/mangosfour/server.git
synced 2025-12-16 04:37:00 +00:00
[8541] Implement implicit target types TARGET_RANDOM_NEARBY_LOC(72) and TARGET_RANDOM_NEARBY_DEST(86). Some summon spells should work fine now
Signed-off-by: Ambal <pogrebniak@gala.net>
This commit is contained in:
parent
eb46131715
commit
c78be3fc74
3 changed files with 31 additions and 1 deletions
|
|
@ -1052,6 +1052,7 @@ enum Targets
|
|||
TARGET_AREAEFFECT_PARTY_AND_CLASS = 61,
|
||||
TARGET_DUELVSPLAYER_COORDINATES = 63,
|
||||
TARGET_BEHIND_VICTIM = 65, // uses in teleport behind spells, caster/target dependent from spell effect
|
||||
TARGET_RANDOM_NEARBY_LOC = 72, // uses in teleport onto nearby locations
|
||||
TARGET_DYNAMIC_OBJECT_COORDINATES = 76,
|
||||
TARGET_SINGLE_ENEMY = 77,
|
||||
TARGET_POINT_AT_NORTH = 78, // 78-85 possible _COORDINATES at radius with pi/4 step around target in unknown order, N?
|
||||
|
|
@ -1062,6 +1063,7 @@ enum Targets
|
|||
TARGET_POINT_AT_NW = 83, // from spell desc: "(NW)"
|
||||
TARGET_POINT_AT_SE = 84, // from spell desc: "(SE)"
|
||||
TARGET_POINT_AT_SW = 85, // from spell desc: "(SW)"
|
||||
TARGET_RANDOM_NEARBY_DEST = 86, // "Test Nearby Dest Random" - random around selected destination
|
||||
TARGET_SELF2 = 87,
|
||||
TARGET_DIRECTLY_FORWARD = 89,
|
||||
TARGET_NONCOMBAT_PET = 90,
|
||||
|
|
|
|||
|
|
@ -1313,6 +1313,34 @@ void Spell::SetTargetMap(uint32 effIndex,uint32 targetMode,UnitList& TagUnitMap)
|
|||
|
||||
switch(targetMode)
|
||||
{
|
||||
case TARGET_RANDOM_NEARBY_LOC:
|
||||
{
|
||||
float dest_x = m_caster->GetPositionX() + irand(-radius, radius);
|
||||
float dest_y = m_caster->GetPositionY() + irand(-radius, radius);
|
||||
float dest_z = m_caster->GetMap()->GetHeight(dest_x, dest_y, MAX_HEIGHT);
|
||||
m_targets.setDestination(dest_x, dest_y, dest_z);
|
||||
|
||||
TagUnitMap.push_back(m_caster);
|
||||
break;
|
||||
}
|
||||
case TARGET_RANDOM_NEARBY_DEST:
|
||||
{
|
||||
float dest_x = m_targets.m_destX + irand(-radius, radius);
|
||||
float dest_y = m_targets.m_destY + irand(-radius, radius);
|
||||
float dest_z = m_caster->GetMap()->GetHeight(dest_x, dest_y, MAX_HEIGHT);
|
||||
m_targets.setDestination(dest_x, dest_y, dest_z);
|
||||
|
||||
if (radius > 0.0f)
|
||||
{
|
||||
// caster included here?
|
||||
FillAreaTargets(TagUnitMap, dest_x, dest_y, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE);
|
||||
}
|
||||
else
|
||||
TagUnitMap.push_back(m_caster);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case TARGET_TOTEM_EARTH:
|
||||
case TARGET_TOTEM_WATER:
|
||||
case TARGET_TOTEM_AIR:
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "8540"
|
||||
#define REVISION_NR "8541"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue