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Unused code removed
Code related to the non-existent table, character_battleground_random removed.
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4 changed files with 4 additions and 52 deletions
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@ -1095,8 +1095,6 @@ class Player : public Unit
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bool TeleportToBGEntryPoint();
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void SetRandomWinner(bool isWinner);
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void SetSummonPoint(uint32 mapid, float x, float y, float z)
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{
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m_summon_expire = time(NULL) + MAX_PLAYER_SUMMON_DELAY;
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