Replace hardcoded client(100) and server side (255) level limtation values by defines.

This commit is contained in:
VladimirMangos 2008-12-14 22:18:52 +03:00
parent 09e8ea2ae6
commit c798318b7b
8 changed files with 36 additions and 27 deletions

View file

@ -363,7 +363,7 @@ bool Guild::FillPlayerData(uint64 guid, MemberSlot* memslot)
return false;
plLevel = Player::GetUInt32ValueFromDB(UNIT_FIELD_LEVEL, guid);
if(plLevel<1||plLevel>255) // can be at broken `data` field
if(plLevel<1||plLevel>STRONG_MAX_LEVEL) // can be at broken `data` field
{
sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`data`.",GUID_LOPART(guid));
return false;