Replace hardcoded client(100) and server side (255) level limtation values by defines.

This commit is contained in:
VladimirMangos 2008-12-14 22:18:52 +03:00
parent 09e8ea2ae6
commit c798318b7b
8 changed files with 36 additions and 27 deletions

View file

@ -81,7 +81,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
std::string player_name, guild_name;
recv_data >> level_min; // maximal player level, default 0
recv_data >> level_max; // minimal player level, default 100
recv_data >> level_max; // minimal player level, default 100 (MAX_LEVEL)
recv_data >> player_name; // player name, case sensitive...
// recheck
@ -146,8 +146,8 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
// client send in case not set max level value 100 but mangos support 255 max level,
// update it to show GMs with characters after 100 level
if(level_max >= 100)
level_max = 255;
if(level_max >= MAX_LEVEL)
level_max = STRONG_MAX_LEVEL;
uint32 team = _player->GetTeam();
uint32 security = GetSecurity();