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Replace hardcoded client(100) and server side (255) level limtation values by defines.
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parent
09e8ea2ae6
commit
c798318b7b
8 changed files with 36 additions and 27 deletions
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@ -1962,8 +1962,8 @@ void ObjectMgr::LoadPetLevelInfo()
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uint32 current_level = fields[1].GetUInt32();
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if(current_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
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{
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if(current_level > 255) // hardcoded level maximum
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sLog.outErrorDb("Wrong (> 255) level %u in `pet_levelstats` table, ignoring.",current_level);
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if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
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sLog.outErrorDb("Wrong (> %u) level %u in `pet_levelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level);
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else
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sLog.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `pet_levelstats` table, ignoring.",current_level);
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continue;
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@ -2339,8 +2339,8 @@ void ObjectMgr::LoadPlayerInfo()
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uint32 current_level = fields[1].GetUInt32();
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if(current_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
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{
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if(current_level > 255) // hardcoded level maximum
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sLog.outErrorDb("Wrong (> 255) level %u in `player_classlevelstats` table, ignoring.",current_level);
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if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
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sLog.outErrorDb("Wrong (> %u) level %u in `player_classlevelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level);
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else
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sLog.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_classlevelstats` table, ignoring.",current_level);
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continue;
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@ -2434,8 +2434,8 @@ void ObjectMgr::LoadPlayerInfo()
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uint32 current_level = fields[2].GetUInt32();
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if(current_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
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{
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if(current_level > 255) // hardcoded level maximum
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sLog.outErrorDb("Wrong (> 255) level %u in `player_levelstats` table, ignoring.",current_level);
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if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
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sLog.outErrorDb("Wrong (> %u) level %u in `player_levelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level);
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else
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sLog.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_levelstats` table, ignoring.",current_level);
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continue;
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