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https://github.com/mangosfour/server.git
synced 2025-12-13 22:37:03 +00:00
Replace hardcoded client(100) and server side (255) level limtation values by defines.
This commit is contained in:
parent
09e8ea2ae6
commit
c798318b7b
8 changed files with 36 additions and 27 deletions
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@ -363,7 +363,7 @@ bool Guild::FillPlayerData(uint64 guid, MemberSlot* memslot)
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return false;
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plLevel = Player::GetUInt32ValueFromDB(UNIT_FIELD_LEVEL, guid);
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if(plLevel<1||plLevel>255) // can be at broken `data` field
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if(plLevel<1||plLevel>STRONG_MAX_LEVEL) // can be at broken `data` field
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{
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sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`data`.",GUID_LOPART(guid));
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return false;
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@ -3814,8 +3814,8 @@ bool ChatHandler::HandleLevelUpCommand(const char* args)
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int32 newlevel = oldlevel + addlevel;
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if(newlevel < 1)
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newlevel = 1;
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if(newlevel > 255) // hardcoded maximum level
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newlevel = 255;
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if(newlevel > STRONG_MAX_LEVEL) // hardcoded maximum level
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newlevel = STRONG_MAX_LEVEL;
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if(chr)
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{
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@ -81,7 +81,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
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std::string player_name, guild_name;
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recv_data >> level_min; // maximal player level, default 0
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recv_data >> level_max; // minimal player level, default 100
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recv_data >> level_max; // minimal player level, default 100 (MAX_LEVEL)
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recv_data >> player_name; // player name, case sensitive...
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// recheck
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@ -146,8 +146,8 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
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// client send in case not set max level value 100 but mangos support 255 max level,
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// update it to show GMs with characters after 100 level
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if(level_max >= 100)
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level_max = 255;
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if(level_max >= MAX_LEVEL)
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level_max = STRONG_MAX_LEVEL;
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uint32 team = _player->GetTeam();
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uint32 security = GetSecurity();
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@ -1962,8 +1962,8 @@ void ObjectMgr::LoadPetLevelInfo()
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uint32 current_level = fields[1].GetUInt32();
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if(current_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
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{
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if(current_level > 255) // hardcoded level maximum
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sLog.outErrorDb("Wrong (> 255) level %u in `pet_levelstats` table, ignoring.",current_level);
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if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
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sLog.outErrorDb("Wrong (> %u) level %u in `pet_levelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level);
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else
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sLog.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `pet_levelstats` table, ignoring.",current_level);
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continue;
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@ -2339,8 +2339,8 @@ void ObjectMgr::LoadPlayerInfo()
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uint32 current_level = fields[1].GetUInt32();
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if(current_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
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{
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if(current_level > 255) // hardcoded level maximum
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sLog.outErrorDb("Wrong (> 255) level %u in `player_classlevelstats` table, ignoring.",current_level);
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if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
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sLog.outErrorDb("Wrong (> %u) level %u in `player_classlevelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level);
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else
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sLog.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_classlevelstats` table, ignoring.",current_level);
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continue;
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@ -2434,8 +2434,8 @@ void ObjectMgr::LoadPlayerInfo()
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uint32 current_level = fields[2].GetUInt32();
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if(current_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
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{
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if(current_level > 255) // hardcoded level maximum
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sLog.outErrorDb("Wrong (> 255) level %u in `player_levelstats` table, ignoring.",current_level);
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if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
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sLog.outErrorDb("Wrong (> %u) level %u in `player_levelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level);
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else
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sLog.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_levelstats` table, ignoring.",current_level);
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continue;
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@ -18719,7 +18719,7 @@ uint32 Player::GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 n
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{
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uint32 level = getLevel();
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if(level > sGtBarberShopCostBaseStore.GetNumRows())
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if(level > GT_MAX_LEVEL)
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level = GT_MAX_LEVEL; // max level in this dbc
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uint8 hairstyle = GetByteValue(PLAYER_BYTES, 2);
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@ -657,10 +657,10 @@ void World::LoadConfigSettings(bool reload)
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else
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m_configs[CONFIG_MAX_PLAYER_LEVEL] = sConfig.GetIntDefault("MaxPlayerLevel", 60);
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if(m_configs[CONFIG_MAX_PLAYER_LEVEL] > 100)
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if(m_configs[CONFIG_MAX_PLAYER_LEVEL] > MAX_LEVEL)
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{
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sLog.outError("MaxPlayerLevel (%i) must be in range 1..100. Set to 100.",m_configs[CONFIG_MAX_PLAYER_LEVEL]);
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m_configs[CONFIG_MAX_PLAYER_LEVEL] = 100;
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sLog.outError("MaxPlayerLevel (%i) must be in range 1..%u. Set to %u.",m_configs[CONFIG_MAX_PLAYER_LEVEL],MAX_LEVEL,MAX_LEVEL);
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m_configs[CONFIG_MAX_PLAYER_LEVEL] = MAX_LEVEL;
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}
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m_configs[CONFIG_START_PLAYER_LEVEL] = sConfig.GetIntDefault("StartPlayerLevel", 1);
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@ -763,14 +763,14 @@ void World::LoadConfigSettings(bool reload)
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m_configs[CONFIG_START_GM_LEVEL] = sConfig.GetIntDefault("GM.StartLevel", 1);
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if(m_configs[CONFIG_START_GM_LEVEL] < m_configs[CONFIG_START_PLAYER_LEVEL])
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{
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sLog.outError("GM.StartLevel (%i) must be in range StartPlayerLevel(%u)..100. Set to %u.",
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m_configs[CONFIG_START_GM_LEVEL],m_configs[CONFIG_START_PLAYER_LEVEL], m_configs[CONFIG_START_PLAYER_LEVEL]);
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sLog.outError("GM.StartLevel (%i) must be in range StartPlayerLevel(%u)..%u. Set to %u.",
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m_configs[CONFIG_START_GM_LEVEL],m_configs[CONFIG_START_PLAYER_LEVEL], MAX_LEVEL, m_configs[CONFIG_START_PLAYER_LEVEL]);
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m_configs[CONFIG_START_GM_LEVEL] = m_configs[CONFIG_START_PLAYER_LEVEL];
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}
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else if(m_configs[CONFIG_START_GM_LEVEL] > 100)
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else if(m_configs[CONFIG_START_GM_LEVEL] > MAX_LEVEL)
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{
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sLog.outError("GM.StartLevel (%i) must be in range 1..100. Set to %u.", m_configs[CONFIG_START_GM_LEVEL], 100);
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m_configs[CONFIG_START_GM_LEVEL] = 100;
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sLog.outError("GM.StartLevel (%i) must be in range 1..%u. Set to %u.", m_configs[CONFIG_START_GM_LEVEL], MAX_LEVEL, MAX_LEVEL);
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m_configs[CONFIG_START_GM_LEVEL] = MAX_LEVEL;
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}
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m_configs[CONFIG_GROUP_VISIBILITY] = sConfig.GetIntDefault("Visibility.GroupMode",0);
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@ -862,13 +862,13 @@ void World::LoadConfigSettings(bool reload)
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m_configs[CONFIG_WORLD_BOSS_LEVEL_DIFF] = sConfig.GetIntDefault("WorldBossLevelDiff",3);
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// note: disable value (-1) will assigned as 0xFFFFFFF, to prevent overflow at calculations limit it to max possible player level (100)
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// note: disable value (-1) will assigned as 0xFFFFFFF, to prevent overflow at calculations limit it to max possible player level MAX_LEVEL(100)
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m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = sConfig.GetIntDefault("Quests.LowLevelHideDiff", 4);
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if(m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] > 100)
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m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = 100;
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if(m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] > MAX_LEVEL)
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m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = MAX_LEVEL;
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m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = sConfig.GetIntDefault("Quests.HighLevelHideDiff", 7);
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if(m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] > 100)
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m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = 100;
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if(m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] > MAX_LEVEL)
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m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = MAX_LEVEL;
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m_configs[CONFIG_DETECT_POS_COLLISION] = sConfig.GetBoolDefault("DetectPosCollision", true);
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@ -19,6 +19,14 @@
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#ifndef DBCENUMS_H
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#define DBCENUMS_H
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// client supported max level for player/pets/etc. Avoid overflow or client stability affected.
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// also see GT_MAX_LEVEL define
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#define MAX_LEVEL 100
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// Server side limitation. Base at used code requirements.
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// also see MAX_LEVEL and GT_MAX_LEVEL define
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#define STRONG_MAX_LEVEL 255
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enum AreaTeams
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{
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AREATEAM_NONE = 0,
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@ -741,6 +741,7 @@ struct GlyphSlotEntry
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uint32 Order;
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};
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// All Gt* DBC store data for 100 levels, some by 100 per class/race
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#define GT_MAX_LEVEL 100
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struct GtBarberShopCostBaseEntry
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