[10826] Fix vmap_assembler compilation after vmap folder move

Also make vmap_assembler compile sucessfuly with VC80.

Signed-off-by: Neo2003 <Neo.2003@Hotmail.fr>
This commit is contained in:
Neo2003 2010-12-05 10:10:40 +01:00
parent 80712b928a
commit c7c5449545
5 changed files with 57 additions and 57 deletions

View file

@ -42,7 +42,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\shared\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers"
AdditionalIncludeDirectories="..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\game\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;NO_CORE_FUNCS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@ -121,7 +121,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\shared\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers"
AdditionalIncludeDirectories="..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\game\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;NO_CORE_FUNCS"
RuntimeLibrary="2"
EnableEnhancedInstructionSet="1"
@ -191,55 +191,55 @@
Name="vmaplib"
>
<File
RelativePath="..\..\..\src\shared\vmap\BIH.cpp"
RelativePath="..\..\..\src\game\vmap\BIH.cpp"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\BIH.h"
RelativePath="..\..\..\src\game\vmap\BIH.h"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\MapTree.cpp"
RelativePath="..\..\..\src\game\vmap\MapTree.cpp"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\MapTree.h"
RelativePath="..\..\..\src\game\vmap\MapTree.h"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\ModelInstance.cpp"
RelativePath="..\..\..\src\game\vmap\ModelInstance.cpp"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\ModelInstance.h"
RelativePath="..\..\..\src\game\vmap\ModelInstance.h"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\TileAssembler.cpp"
RelativePath="..\..\..\src\game\vmap\TileAssembler.cpp"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\TileAssembler.h"
RelativePath="..\..\..\src\game\vmap\TileAssembler.h"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\VMapManager2.cpp"
RelativePath="..\..\..\src\game\vmap\VMapManager2.cpp"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\VMapManager2.h"
RelativePath="..\..\..\src\game\vmap\VMapManager2.h"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\VMapTools.h"
RelativePath="..\..\..\src\game\vmap\VMapTools.h"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\WorldModel.cpp"
RelativePath="..\..\..\src\game\vmap\WorldModel.cpp"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\WorldModel.h"
RelativePath="..\..\..\src\game\vmap\WorldModel.h"
>
</File>
</Filter>