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[10826] Fix vmap_assembler compilation after vmap folder move
Also make vmap_assembler compile sucessfuly with VC80. Signed-off-by: Neo2003 <Neo.2003@Hotmail.fr>
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parent
80712b928a
commit
c7c5449545
5 changed files with 57 additions and 57 deletions
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@ -42,7 +42,7 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\shared\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers"
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AdditionalIncludeDirectories="..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\game\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers"
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;NO_CORE_FUNCS"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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@ -121,7 +121,7 @@
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\shared\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers"
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AdditionalIncludeDirectories="..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\game\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers"
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;NO_CORE_FUNCS"
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RuntimeLibrary="2"
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EnableEnhancedInstructionSet="1"
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@ -191,55 +191,55 @@
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Name="vmaplib"
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>
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<File
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RelativePath="..\..\..\src\shared\vmap\BIH.cpp"
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RelativePath="..\..\..\src\game\vmap\BIH.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\src\shared\vmap\BIH.h"
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RelativePath="..\..\..\src\game\vmap\BIH.h"
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>
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</File>
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<File
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RelativePath="..\..\..\src\shared\vmap\MapTree.cpp"
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RelativePath="..\..\..\src\game\vmap\MapTree.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\src\shared\vmap\MapTree.h"
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RelativePath="..\..\..\src\game\vmap\MapTree.h"
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>
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</File>
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<File
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RelativePath="..\..\..\src\shared\vmap\ModelInstance.cpp"
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RelativePath="..\..\..\src\game\vmap\ModelInstance.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\src\shared\vmap\ModelInstance.h"
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RelativePath="..\..\..\src\game\vmap\ModelInstance.h"
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>
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</File>
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<File
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RelativePath="..\..\..\src\shared\vmap\TileAssembler.cpp"
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RelativePath="..\..\..\src\game\vmap\TileAssembler.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\src\shared\vmap\TileAssembler.h"
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RelativePath="..\..\..\src\game\vmap\TileAssembler.h"
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>
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</File>
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<File
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RelativePath="..\..\..\src\shared\vmap\VMapManager2.cpp"
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RelativePath="..\..\..\src\game\vmap\VMapManager2.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\src\shared\vmap\VMapManager2.h"
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RelativePath="..\..\..\src\game\vmap\VMapManager2.h"
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>
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</File>
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<File
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RelativePath="..\..\..\src\shared\vmap\VMapTools.h"
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RelativePath="..\..\..\src\game\vmap\VMapTools.h"
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>
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</File>
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<File
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RelativePath="..\..\..\src\shared\vmap\WorldModel.cpp"
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RelativePath="..\..\..\src\game\vmap\WorldModel.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\src\shared\vmap\WorldModel.h"
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RelativePath="..\..\..\src\game\vmap\WorldModel.h"
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>
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</File>
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</Filter>
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