mirror of
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[10826] Fix vmap_assembler compilation after vmap folder move
Also make vmap_assembler compile sucessfuly with VC80. Signed-off-by: Neo2003 <Neo.2003@Hotmail.fr>
This commit is contained in:
parent
80712b928a
commit
c7c5449545
5 changed files with 57 additions and 57 deletions
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@ -22,7 +22,7 @@ ADD_DEFINITIONS("-ggdb")
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ADD_DEFINITIONS("-O3")
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ADD_DEFINITIONS("-O3")
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include_directories(../../src/shared)
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include_directories(../../src/shared)
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include_directories(../../src/shared/vmap/)
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include_directories(../../src/game/vmap/)
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include_directories(../../dep/include/g3dlite/)
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include_directories(../../dep/include/g3dlite/)
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include_directories(../../dep/ACE_wrappers/)
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include_directories(../../dep/ACE_wrappers/)
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include_directories(../../objdir/dep/ACE_wrappers)
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include_directories(../../objdir/dep/ACE_wrappers)
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@ -69,12 +69,12 @@ add_library(g3dlite ../../dep/src/g3dlite/AABox.cpp
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)
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)
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add_library(vmap
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add_library(vmap
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../../src/shared/vmap/BIH.cpp
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../../src/game/vmap/BIH.cpp
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../../src/shared/vmap/VMapManager2.cpp
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../../src/game/vmap/VMapManager2.cpp
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../../src/shared/vmap/MapTree.cpp
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../../src/game/vmap/MapTree.cpp
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../../src/shared/vmap/TileAssembler.cpp
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../../src/game/vmap/TileAssembler.cpp
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../../src/shared/vmap/WorldModel.cpp
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../../src/game/vmap/WorldModel.cpp
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../../src/shared/vmap/ModelInstance.cpp
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../../src/game/vmap/ModelInstance.cpp
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)
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)
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target_link_libraries(vmap g3dlite z)
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target_link_libraries(vmap g3dlite z)
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@ -78,7 +78,7 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\shared\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\game\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NO_CORE_FUNCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NO_CORE_FUNCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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@ -110,7 +110,7 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\shared\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\game\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NO_CORE_FUNCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NO_CORE_FUNCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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@ -137,7 +137,7 @@
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<ClCompile>
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<AdditionalIncludeDirectories>..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\shared\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\game\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NO_CORE_FUNCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NO_CORE_FUNCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
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@ -160,7 +160,7 @@
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<ClCompile>
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<AdditionalIncludeDirectories>..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\shared\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\game\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NO_CORE_FUNCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NO_CORE_FUNCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
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@ -182,21 +182,21 @@
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\vmap_assembler.cpp" />
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<ClCompile Include="..\vmap_assembler.cpp" />
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<ClCompile Include="..\..\..\src\shared\vmap\BIH.cpp" />
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<ClCompile Include="..\..\..\src\game\vmap\BIH.cpp" />
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<ClCompile Include="..\..\..\src\shared\vmap\MapTree.cpp" />
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<ClCompile Include="..\..\..\src\game\vmap\MapTree.cpp" />
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<ClCompile Include="..\..\..\src\shared\vmap\ModelInstance.cpp" />
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<ClCompile Include="..\..\..\src\game\vmap\ModelInstance.cpp" />
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<ClCompile Include="..\..\..\src\shared\vmap\TileAssembler.cpp" />
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<ClCompile Include="..\..\..\src\game\vmap\TileAssembler.cpp" />
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<ClCompile Include="..\..\..\src\shared\vmap\VMapManager2.cpp" />
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<ClCompile Include="..\..\..\src\game\vmap\VMapManager2.cpp" />
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<ClCompile Include="..\..\..\src\shared\vmap\WorldModel.cpp" />
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<ClCompile Include="..\..\..\src\game\vmap\WorldModel.cpp" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\..\src\shared\vmap\BIH.h" />
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<ClInclude Include="..\..\..\src\game\vmap\BIH.h" />
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<ClInclude Include="..\..\..\src\shared\vmap\MapTree.h" />
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<ClInclude Include="..\..\..\src\game\vmap\MapTree.h" />
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<ClInclude Include="..\..\..\src\shared\vmap\ModelInstance.h" />
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<ClInclude Include="..\..\..\src\game\vmap\ModelInstance.h" />
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<ClInclude Include="..\..\..\src\shared\vmap\TileAssembler.h" />
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<ClInclude Include="..\..\..\src\game\vmap\TileAssembler.h" />
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<ClInclude Include="..\..\..\src\shared\vmap\VMapManager2.h" />
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<ClInclude Include="..\..\..\src\game\vmap\VMapManager2.h" />
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<ClInclude Include="..\..\..\src\shared\vmap\VMapTools.h" />
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<ClInclude Include="..\..\..\src\game\vmap\VMapTools.h" />
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<ClInclude Include="..\..\..\src\shared\vmap\WorldModel.h" />
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<ClInclude Include="..\..\..\src\game\vmap\WorldModel.h" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\..\win\VC100\g3dlite.vcxproj">
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<ProjectReference Include="..\..\..\win\VC100\g3dlite.vcxproj">
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@ -40,8 +40,8 @@
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<Tool
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<Tool
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Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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Optimization="0"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\..\dep\include\g3dlite;..\..\..\src\shared\vmap;"
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AdditionalIncludeDirectories="..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\game\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers"
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;NO_CORE_FUNCS"
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MinimalRebuild="true"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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RuntimeLibrary="3"
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@ -119,8 +119,8 @@
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/>
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/>
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<Tool
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<Tool
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Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\..\..\dep\include\g3dlite;..\..\..\src\shared\vmap;"
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AdditionalIncludeDirectories="..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\game\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers"
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;NO_CORE_FUNCS"
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RuntimeLibrary="2"
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RuntimeLibrary="2"
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EnableEnhancedInstructionSet="1"
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EnableEnhancedInstructionSet="1"
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UsePrecompiledHeader="0"
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UsePrecompiledHeader="0"
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@ -190,55 +190,55 @@
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Name="vmaplib"
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Name="vmaplib"
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>
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>
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<File
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<File
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RelativePath="..\..\..\src\shared\vmap\BIH.cpp"
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RelativePath="..\..\..\src\game\vmap\BIH.cpp"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\..\..\src\shared\vmap\BIH.h"
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RelativePath="..\..\..\src\game\vmap\BIH.h"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\..\..\src\shared\vmap\MapTree.cpp"
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RelativePath="..\..\..\src\game\vmap\MapTree.cpp"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\..\..\src\shared\vmap\MapTree.h"
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RelativePath="..\..\..\src\game\vmap\MapTree.h"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\..\..\src\shared\vmap\ModelInstance.cpp"
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RelativePath="..\..\..\src\game\vmap\ModelInstance.cpp"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\..\..\src\shared\vmap\ModelInstance.h"
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RelativePath="..\..\..\src\game\vmap\ModelInstance.h"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\..\..\src\shared\vmap\TileAssembler.cpp"
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RelativePath="..\..\..\src\game\vmap\TileAssembler.cpp"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\..\..\src\shared\vmap\TileAssembler.h"
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RelativePath="..\..\..\src\game\vmap\TileAssembler.h"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\..\..\src\shared\vmap\VMapManager2.cpp"
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RelativePath="..\..\..\src\game\vmap\VMapManager2.cpp"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\..\..\src\shared\vmap\VMapManager2.h"
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RelativePath="..\..\..\src\game\vmap\VMapManager2.h"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\..\..\src\shared\vmap\VMapTools.h"
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RelativePath="..\..\..\src\game\vmap\VMapTools.h"
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\..\..\src\shared\vmap\WorldModel.cpp"
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RelativePath="..\..\..\src\game\vmap\WorldModel.cpp"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\..\..\src\shared\vmap\WorldModel.h"
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RelativePath="..\..\..\src\game\vmap\WorldModel.h"
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>
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>
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</File>
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</File>
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</Filter>
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</Filter>
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@ -42,7 +42,7 @@
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<Tool
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<Tool
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Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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Optimization="0"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\shared\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers"
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AdditionalIncludeDirectories="..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\game\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers"
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;NO_CORE_FUNCS"
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;NO_CORE_FUNCS"
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MinimalRebuild="true"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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BasicRuntimeChecks="3"
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@ -121,7 +121,7 @@
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/>
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/>
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<Tool
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<Tool
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Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\shared\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers"
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AdditionalIncludeDirectories="..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\game\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers"
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;NO_CORE_FUNCS"
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;NO_CORE_FUNCS"
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RuntimeLibrary="2"
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RuntimeLibrary="2"
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EnableEnhancedInstructionSet="1"
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EnableEnhancedInstructionSet="1"
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Name="vmaplib"
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Name="vmaplib"
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>
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>
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<File
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<File
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RelativePath="..\..\..\src\shared\vmap\BIH.cpp"
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RelativePath="..\..\..\src\game\vmap\BIH.cpp"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\..\..\src\shared\vmap\BIH.h"
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RelativePath="..\..\..\src\game\vmap\BIH.h"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\..\..\src\shared\vmap\MapTree.cpp"
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RelativePath="..\..\..\src\game\vmap\MapTree.cpp"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\..\..\src\shared\vmap\MapTree.h"
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RelativePath="..\..\..\src\game\vmap\MapTree.h"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\..\..\src\shared\vmap\ModelInstance.cpp"
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RelativePath="..\..\..\src\game\vmap\ModelInstance.cpp"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\..\..\src\shared\vmap\ModelInstance.h"
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RelativePath="..\..\..\src\game\vmap\ModelInstance.h"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\..\..\src\shared\vmap\TileAssembler.cpp"
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RelativePath="..\..\..\src\game\vmap\TileAssembler.cpp"
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\..\..\src\shared\vmap\TileAssembler.h"
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RelativePath="..\..\..\src\game\vmap\TileAssembler.h"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\..\..\src\shared\vmap\VMapManager2.cpp"
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RelativePath="..\..\..\src\game\vmap\VMapManager2.cpp"
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\..\..\src\shared\vmap\VMapManager2.h"
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RelativePath="..\..\..\src\game\vmap\VMapManager2.h"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\..\..\src\shared\vmap\VMapTools.h"
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RelativePath="..\..\..\src\game\vmap\VMapTools.h"
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\..\..\src\shared\vmap\WorldModel.cpp"
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RelativePath="..\..\..\src\game\vmap\WorldModel.cpp"
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\..\..\src\shared\vmap\WorldModel.h"
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RelativePath="..\..\..\src\game\vmap\WorldModel.h"
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>
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</File>
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</File>
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</Filter>
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</Filter>
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10825"
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#define REVISION_NR "10826"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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