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[9962] Modify way 4x damage bonus claculated for spell 1120 and ranks.
* Now apply 4x bonus dependent from target health in time spell cast, not from current health in tick. * 4x bonus applied to own spell damage value, not to total taken damage.
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parent
2c396da82b
commit
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3 changed files with 11 additions and 9 deletions
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@ -4888,6 +4888,16 @@ void Aura::HandlePeriodicDamage(bool apply, bool Real)
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}
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break;
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}
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case SPELLFAMILY_WARLOCK:
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{
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// Drain Soul
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if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000004000))
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{
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if (m_target->GetHealth() * 100 / m_target->GetMaxHealth() <= 25)
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m_modifier.m_amount *= 4;
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}
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break;
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}
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case SPELLFAMILY_DRUID:
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{
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// Rake
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@ -9125,15 +9125,7 @@ uint32 Unit::SpellDamageBonusDone(Unit *pVictim, SpellEntry const *spellProto, u
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break;
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}
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case SPELLFAMILY_WARLOCK:
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{
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// Drain Soul
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if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000004000))
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{
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if (pVictim->GetHealth() * 100 / pVictim->GetMaxHealth() <= 25)
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DoneTotalMod *= 4;
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}
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break;
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}
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case SPELLFAMILY_PRIEST:
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{
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// Glyph of Smite
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "9961"
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#define REVISION_NR "9962"
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#endif // __REVISION_NR_H__
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