Applied coding style.

This commit is contained in:
tomrus88 2009-05-21 19:45:18 +04:00
parent d6782d067b
commit c802504304
5 changed files with 477 additions and 506 deletions

View file

@ -422,6 +422,9 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa
m_lastPotionId = 0;
m_activeSpec = 0;
m_speakCount = 0;
for (int i = 0; i < BASEMOD_END; ++i)
{
m_auraBaseMod[i][FLAT_MOD] = 0.0f;
@ -2740,7 +2743,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
if(next_active_spell_id)
{
// update spell ranks in spellbook and action bar
WorldPacket data(SMSG_SUPERCEDED_SPELL, (4));
WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4);
data << uint32(spell_id);
data << uint32(next_active_spell_id);
GetSession()->SendPacket( &data );
@ -2839,7 +2842,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
{
if(IsInWorld()) // not send spell (re-/over-)learn packets at loading
{
WorldPacket data(SMSG_SUPERCEDED_SPELL, (4));
WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4);
data << uint32(itr2->first);
data << uint32(spell_id);
GetSession()->SendPacket( &data );
@ -2855,7 +2858,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
{
if(IsInWorld()) // not send spell (re-/over-)learn packets at loading
{
WorldPacket data(SMSG_SUPERCEDED_SPELL, (4));
WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4);
data << uint32(spell_id);
data << uint32(itr2->first);
GetSession()->SendPacket( &data );
@ -3003,7 +3006,7 @@ bool Player::IsNeedCastPassiveSpellAtLearn(SpellEntry const* spellInfo) const
switch(spellInfo->Id)
{
// some spells not have stance data expacted cast at form change or present
// some spells not have stance data expected cast at form change or present
case 5420: need_cast = (m_form == FORM_TREE); break;
case 5419: need_cast = (m_form == FORM_TRAVEL); break;
case 7376: need_cast = (m_form == FORM_DEFENSIVESTANCE); break;
@ -3213,7 +3216,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool update_action_bar_
if(update_action_bar_for_low_rank)
{
// downgrade spell ranks in spellbook and action bar
WorldPacket data(SMSG_SUPERCEDED_SPELL, (4));
WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4);
data << uint32(spell_id);
data << uint32(prev_id);
GetSession()->SendPacket( &data );
@ -3241,7 +3244,7 @@ void Player::RemoveSpellCooldown( uint32 spell_id, bool update /* = false */ )
if(update)
{
WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
WorldPacket data(SMSG_CLEAR_COOLDOWN, 4+8);
data << uint32(spell_id);
data << uint64(GetGUID());
SendDirectMessage(&data);
@ -3264,7 +3267,7 @@ void Player::RemoveArenaSpellCooldowns()
entry->CategoryRecoveryTime <= 15 * MINUTE * IN_MILISECONDS )
{
// notify player
WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
WorldPacket data(SMSG_CLEAR_COOLDOWN, 4+8);
data << uint32(itr->first);
data << uint64(GetGUID());
GetSession()->SendPacket(&data);
@ -3280,7 +3283,7 @@ void Player::RemoveAllSpellCooldown()
{
for(SpellCooldowns::const_iterator itr = m_spellCooldowns.begin();itr != m_spellCooldowns.end(); ++itr)
{
WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
WorldPacket data(SMSG_CLEAR_COOLDOWN, 4+8);
data << uint32(itr->first);
data << uint64(GetGUID());
GetSession()->SendPacket(&data);
@ -14921,18 +14924,18 @@ void Player::_LoadQuestStatus(QueryResult *result)
// add to quest log
if( slot < MAX_QUEST_LOG_SIZE &&
( questStatusData.m_status==QUEST_STATUS_INCOMPLETE ||
questStatusData.m_status==QUEST_STATUS_COMPLETE &&
( questStatusData.m_status == QUEST_STATUS_INCOMPLETE ||
questStatusData.m_status == QUEST_STATUS_COMPLETE &&
(!questStatusData.m_rewarded || pQuest->IsDaily()) ) )
{
SetQuestSlot(slot,quest_id,quest_time);
SetQuestSlot(slot, quest_id, quest_time);
if(questStatusData.m_status == QUEST_STATUS_COMPLETE)
SetQuestSlotState(slot,QUEST_STATE_COMPLETE);
SetQuestSlotState(slot, QUEST_STATE_COMPLETE);
for(uint8 idx = 0; idx < QUEST_OBJECTIVES_COUNT; ++idx)
if(questStatusData.m_creatureOrGOcount[idx])
SetQuestSlotCounter(slot,idx,questStatusData.m_creatureOrGOcount[idx]);
SetQuestSlotCounter(slot, idx, questStatusData.m_creatureOrGOcount[idx]);
++slot;
}
@ -14950,7 +14953,7 @@ void Player::_LoadQuestStatus(QueryResult *result)
}
if(pQuest->GetBonusTalents())
m_questRewardTalentCount+=pQuest->GetBonusTalents();
m_questRewardTalentCount += pQuest->GetBonusTalents();
}
sLog.outDebug("Quest status is {%u} for quest {%u} for player (GUID: %u)", questStatusData.m_status, quest_id, GetGUIDLow());
@ -14963,7 +14966,7 @@ void Player::_LoadQuestStatus(QueryResult *result)
// clear quest log tail
for ( uint16 i = slot; i < MAX_QUEST_LOG_SIZE; ++i )
SetQuestSlot(i,0);
SetQuestSlot(i, 0);
}
void Player::_LoadDailyQuestStatus(QueryResult *result)
@ -15177,7 +15180,7 @@ void Player::SendRaidInfo()
}
}
}
data.put<uint32>(p_counter,counter);
data.put<uint32>(p_counter, counter);
GetSession()->SendPacket(&data);
}
@ -16962,8 +16965,8 @@ void Player::ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs )
if((idSchoolMask & GetSpellSchoolMask(spellInfo)) && GetSpellCooldownDelay(unSpellId) < unTimeMs )
{
data << unSpellId;
data << unTimeMs; // in m.secs
data << uint32(unSpellId);
data << uint32(unTimeMs); // in m.secs
AddSpellCooldown(unSpellId, 0, curTime + unTimeMs/IN_MILISECONDS);
}
}
@ -17954,7 +17957,7 @@ void Player::SendInitialPacketsBeforeAddToMap()
SendEquipmentSetList();
data.Initialize(SMSG_LOGIN_SETTIMESPEED, 8);
data.Initialize(SMSG_LOGIN_SETTIMESPEED, 4 + 4 + 4);
data << uint32(secsToTimeBitFields(sWorld.GetGameTime()));
data << (float)0.01666667f; // game speed
data << uint32(0); // added in 3.1.2
@ -20280,4 +20283,12 @@ void Player::DeleteEquipmentSet(uint64 setGuid)
break;
}
}
}
void Player::ActivateSpec(uint32 specNum)
{
if(GetActiveSpec() == specNum)
return;
resetTalents(true);
}