Applied coding style.

This commit is contained in:
tomrus88 2009-05-21 19:45:18 +04:00
parent d6782d067b
commit c802504304
5 changed files with 477 additions and 506 deletions

View file

@ -422,6 +422,9 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa
m_lastPotionId = 0;
m_activeSpec = 0;
m_speakCount = 0;
for (int i = 0; i < BASEMOD_END; ++i)
{
m_auraBaseMod[i][FLAT_MOD] = 0.0f;
@ -2740,7 +2743,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
if(next_active_spell_id)
{
// update spell ranks in spellbook and action bar
WorldPacket data(SMSG_SUPERCEDED_SPELL, (4));
WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4);
data << uint32(spell_id);
data << uint32(next_active_spell_id);
GetSession()->SendPacket( &data );
@ -2839,7 +2842,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
{
if(IsInWorld()) // not send spell (re-/over-)learn packets at loading
{
WorldPacket data(SMSG_SUPERCEDED_SPELL, (4));
WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4);
data << uint32(itr2->first);
data << uint32(spell_id);
GetSession()->SendPacket( &data );
@ -2855,7 +2858,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
{
if(IsInWorld()) // not send spell (re-/over-)learn packets at loading
{
WorldPacket data(SMSG_SUPERCEDED_SPELL, (4));
WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4);
data << uint32(spell_id);
data << uint32(itr2->first);
GetSession()->SendPacket( &data );
@ -3003,7 +3006,7 @@ bool Player::IsNeedCastPassiveSpellAtLearn(SpellEntry const* spellInfo) const
switch(spellInfo->Id)
{
// some spells not have stance data expacted cast at form change or present
// some spells not have stance data expected cast at form change or present
case 5420: need_cast = (m_form == FORM_TREE); break;
case 5419: need_cast = (m_form == FORM_TRAVEL); break;
case 7376: need_cast = (m_form == FORM_DEFENSIVESTANCE); break;
@ -3213,7 +3216,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool update_action_bar_
if(update_action_bar_for_low_rank)
{
// downgrade spell ranks in spellbook and action bar
WorldPacket data(SMSG_SUPERCEDED_SPELL, (4));
WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4);
data << uint32(spell_id);
data << uint32(prev_id);
GetSession()->SendPacket( &data );
@ -3241,7 +3244,7 @@ void Player::RemoveSpellCooldown( uint32 spell_id, bool update /* = false */ )
if(update)
{
WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
WorldPacket data(SMSG_CLEAR_COOLDOWN, 4+8);
data << uint32(spell_id);
data << uint64(GetGUID());
SendDirectMessage(&data);
@ -3264,7 +3267,7 @@ void Player::RemoveArenaSpellCooldowns()
entry->CategoryRecoveryTime <= 15 * MINUTE * IN_MILISECONDS )
{
// notify player
WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
WorldPacket data(SMSG_CLEAR_COOLDOWN, 4+8);
data << uint32(itr->first);
data << uint64(GetGUID());
GetSession()->SendPacket(&data);
@ -3280,7 +3283,7 @@ void Player::RemoveAllSpellCooldown()
{
for(SpellCooldowns::const_iterator itr = m_spellCooldowns.begin();itr != m_spellCooldowns.end(); ++itr)
{
WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
WorldPacket data(SMSG_CLEAR_COOLDOWN, 4+8);
data << uint32(itr->first);
data << uint64(GetGUID());
GetSession()->SendPacket(&data);
@ -16962,8 +16965,8 @@ void Player::ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs )
if((idSchoolMask & GetSpellSchoolMask(spellInfo)) && GetSpellCooldownDelay(unSpellId) < unTimeMs )
{
data << unSpellId;
data << unTimeMs; // in m.secs
data << uint32(unSpellId);
data << uint32(unTimeMs); // in m.secs
AddSpellCooldown(unSpellId, 0, curTime + unTimeMs/IN_MILISECONDS);
}
}
@ -17954,7 +17957,7 @@ void Player::SendInitialPacketsBeforeAddToMap()
SendEquipmentSetList();
data.Initialize(SMSG_LOGIN_SETTIMESPEED, 8);
data.Initialize(SMSG_LOGIN_SETTIMESPEED, 4 + 4 + 4);
data << uint32(secsToTimeBitFields(sWorld.GetGameTime()));
data << (float)0.01666667f; // game speed
data << uint32(0); // added in 3.1.2
@ -20281,3 +20284,11 @@ void Player::DeleteEquipmentSet(uint64 setGuid)
}
}
}
void Player::ActivateSpec(uint32 specNum)
{
if(GetActiveSpec() == specNum)
return;
resetTalents(true);
}

View file

@ -1402,6 +1402,13 @@ class MANGOS_DLL_SPEC Player : public Unit
uint32 CalculateTalentsPoints() const;
// Dual Spec
uint32 GetActiveSpec() { return m_activeSpec; }
void SetActiveSpec(uint32 spec) { m_activeSpec = spec; }
uint32 GetSpecsCount() { return m_specsCount; }
void SetSpecsCount(uint32 count) { m_specsCount = count; }
void ActivateSpec(uint32 specNum);
void InitGlyphsForLevel();
void SetGlyphSlot(uint8 slot, uint32 slottype) { SetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot, slottype); }
uint32 GetGlyphSlot(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot); }
@ -2209,6 +2216,9 @@ class MANGOS_DLL_SPEC Player : public Unit
SpellCooldowns m_spellCooldowns;
uint32 m_lastPotionId; // last used health/mana potion in combat, that block next potion use
uint32 m_activeSpec;
uint32 m_specsCount;
ActionButtonList m_actionButtons;
float m_auraBaseMod[BASEMOD_END][MOD_END];

View file

@ -390,12 +390,12 @@ m_isRemovedOnShapeLost(true), m_updated(false), m_in_use(false)
ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(castItem->GetItemRandomPropertyId()));
if(item_rand_suffix)
{
for (int k=0; k<3; k++)
for (int k = 0; k < 3; ++k)
{
SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(item_rand_suffix->enchant_id[k]);
if(pEnchant)
{
for (int t=0; t<3; t++)
for (int t = 0; t < 3; ++t)
if(pEnchant->spellid[t] == m_spellProto->Id)
{
damage = uint32((item_rand_suffix->prefix[k]*castItem->GetItemSuffixFactor()) / 10000 );
@ -907,7 +907,7 @@ void Aura::_AddAura()
// Try find slot for aura
uint8 slot = NULL_AURA_SLOT;
// Lookup for some spell auras (and get slot from it)
for(uint8 i = 0; i < m_effIndex; i++)
for(uint8 i = 0; i < m_effIndex; ++i)
{
Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i);
for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
@ -1043,7 +1043,7 @@ void Aura::_RemoveAura()
bool lastaura = true;
// find other aura in same slot (current already removed from list)
for(uint8 i = 0; i < 3; i++)
for(uint8 i = 0; i < 3; ++i)
{
Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i);
for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
@ -2519,7 +2519,7 @@ void Aura::HandleAuraFeatherFall(bool apply, bool Real)
else
data.Initialize(SMSG_MOVE_NORMAL_FALL, 8+4);
data.append(m_target->GetPackGUID());
data << (uint32)0;
data << uint32(0);
m_target->SendMessageToSet(&data, true);
}
@ -3414,7 +3414,6 @@ void Aura::HandleAuraModStun(bool apply, bool Real)
((Player*)m_target)->m_movementInfo.flags = 0; //Clear movement flags
WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8);
data.append(m_target->GetPackGUID());
data << uint32(0);
m_target->SendMessageToSet(&data, true);
@ -5131,7 +5130,7 @@ void Aura::HandleModDamageDone(bool apply, bool Real)
{
if(m_positive)
{
for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
{
if((m_modifier.m_miscvalue & (1<<i)) != 0)
m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + i, m_modifier.m_amount, apply);
@ -5139,7 +5138,7 @@ void Aura::HandleModDamageDone(bool apply, bool Real)
}
else
{
for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
{
if((m_modifier.m_miscvalue & (1<<i)) != 0)
m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + i, m_modifier.m_amount, apply);
@ -5265,7 +5264,7 @@ void Aura::HandleNoReagentUseAura(bool /*Apply*/, bool Real)
mask[2] |= ptr[2];
}
m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1 , mask[0]);
m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+0, mask[0]);
m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+1, mask[1]);
m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+2, mask[2]);
}
@ -5362,7 +5361,8 @@ void Aura::HandleShapeshiftBoosts(bool apply)
if(itr->second->state == PLAYERSPELL_REMOVED) continue;
if(itr->first==spellId || itr->first==spellId2) continue;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
if (!spellInfo || !(spellInfo->Attributes & (SPELL_ATTR_PASSIVE | (1<<7)))) continue;
if (!spellInfo || !(spellInfo->Attributes & (SPELL_ATTR_PASSIVE | (1<<7))))
continue;
if (spellInfo->Stances & (1<<form))
m_target->CastSpell(m_target, itr->first, true, NULL, this);
}

View file

@ -764,7 +764,7 @@ void Spell::EffectDummy(uint32 i)
if(m_originalCaster->GetTypeId() == TYPEID_PLAYER)
{
WorldPacket data(SMSG_SPIRIT_HEALER_CONFIRM, 8);
data << unitTarget->GetGUID();
data << uint64(unitTarget->GetGUID());
((Player*)m_originalCaster)->GetSession()->SendPacket( &data );
}
return;
@ -3117,15 +3117,15 @@ void Spell::EffectProficiency(uint32 /*i*/)
Player *p_target = (Player*)unitTarget;
uint32 subClassMask = m_spellInfo->EquippedItemSubClassMask;
if(m_spellInfo->EquippedItemClass == 2 && !(p_target->GetWeaponProficiency() & subClassMask))
if(m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON && !(p_target->GetWeaponProficiency() & subClassMask))
{
p_target->AddWeaponProficiency(subClassMask);
p_target->SendProficiency(uint8(0x02),p_target->GetWeaponProficiency());
p_target->SendProficiency(ITEM_CLASS_WEAPON, p_target->GetWeaponProficiency());
}
if(m_spellInfo->EquippedItemClass == 4 && !(p_target->GetArmorProficiency() & subClassMask))
if(m_spellInfo->EquippedItemClass == ITEM_CLASS_ARMOR && !(p_target->GetArmorProficiency() & subClassMask))
{
p_target->AddArmorProficiency(subClassMask);
p_target->SendProficiency(uint8(0x04),p_target->GetArmorProficiency());
p_target->SendProficiency(ITEM_CLASS_ARMOR, p_target->GetArmorProficiency());
}
}
@ -4271,7 +4271,7 @@ void Spell::EffectWeaponDmg(uint32 i)
// multiple weapon dmg effect workaround
// execute only the last weapon damage
// and handle all effects at once
for (int j = 0; j < 3; j++)
for (int j = 0; j < 3; ++j)
{
switch(m_spellInfo->Effect[j])
{
@ -4385,7 +4385,7 @@ void Spell::EffectWeaponDmg(uint32 i)
}
int32 fixed_bonus = 0;
for (int j = 0; j < 3; j++)
for (int j = 0; j < 3; ++j)
{
switch(m_spellInfo->Effect[j])
{
@ -4765,9 +4765,12 @@ void Spell::EffectScriptEffect(uint32 effIndex)
uint32 item = 0;
switch ( urand(1, 6) )
{
case 1:case 2:case 3:
case 1:
case 2:
case 3:
item = 23584; break; // Loch Modan Lager
case 4:case 5:
case 4:
case 5:
item = 23585; break; // Stouthammer Lite
case 6:
item = 23586; break; // Aerie Peak Pale Ale
@ -5182,7 +5185,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
const uint32 spellid = 28703;
// don't overwrite an existing aura
for(uint8 i=0; i<5; i++)
for(uint8 i = 0; i < 5; ++i)
if(unitTarget->HasAura(spellid + i, 0))
return;
unitTarget->CastSpell(unitTarget, spellid+urand(0, 4), true);
@ -5305,9 +5308,9 @@ void Spell::EffectDuel(uint32 i)
//END
// Send request
WorldPacket data(SMSG_DUEL_REQUESTED, 16);
data << pGameObj->GetGUID();
data << caster->GetGUID();
WorldPacket data(SMSG_DUEL_REQUESTED, 8 + 8);
data << uint64(pGameObj->GetGUID());
data << uint64(caster->GetGUID());
caster->GetSession()->SendPacket(&data);
target->GetSession()->SendPacket(&data);
@ -5692,7 +5695,7 @@ void Spell::EffectSummonObject(uint32 i)
map->Add(pGameObj);
WorldPacket data(SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE, 8);
data << pGameObj->GetGUID();
data << uint64(pGameObj->GetGUID());
m_caster->SendMessageToSet(&data, true);
m_caster->m_ObjectSlot[slot] = pGameObj->GetGUID();
@ -6003,7 +6006,7 @@ void Spell::EffectKnockBack(uint32 i)
float vsin = sin(m_caster->GetAngle(unitTarget));
float vcos = cos(m_caster->GetAngle(unitTarget));
WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8+4+4+4+4+4));
WorldPacket data(SMSG_MOVE_KNOCK_BACK, 8+4+4+4+4+4);
data.append(unitTarget->GetPackGUID());
data << uint32(0); // Sequence
data << float(vcos); // x direction
@ -6034,7 +6037,7 @@ void Spell::EffectPlayerPull(uint32 i)
float vsin = sin(unitTarget->GetAngle(m_caster));
float vcos = cos(unitTarget->GetAngle(m_caster));
WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8+4+4+4+4+4));
WorldPacket data(SMSG_MOVE_KNOCK_BACK, 8+4+4+4+4+4);
data.append(unitTarget->GetPackGUID());
data << uint32(0); // Sequence
data << float(vcos); // x direction

View file

@ -551,7 +551,6 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
if (pVictim->GetTypeId() == TYPEID_PLAYER)
((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health);
// find player: owner of controlled `this` or `this` itself maybe
Player *player = GetCharmerOrOwnerPlayerOrPlayerItself();
@ -1154,7 +1153,7 @@ void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
{
const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
if(area && area->flags & 0x800) //sanctuary
if(area && area->flags & AREA_FLAG_SANCTUARY) // sanctuary
return;
}
@ -1429,11 +1428,11 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
{
const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
if(area && area->flags & 0x800) //sanctuary
if(area && area->flags & AREA_FLAG_SANCTUARY) // sanctuary
return;
}
// Hmmmm dont like this emotes cloent must by self do all animations
// Hmmmm dont like this emotes client must by self do all animations
if (damageInfo->HitInfo&HITINFO_CRITICALHIT)
pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
if(damageInfo->blocked_amount && damageInfo->TargetState!=VICTIMSTATE_BLOCKS)
@ -1558,7 +1557,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
void Unit::HandleEmoteCommand(uint32 anim_id)
{
WorldPacket data( SMSG_EMOTE, 12 );
WorldPacket data( SMSG_EMOTE, 4 + 8 );
data << uint32(anim_id);
data << uint64(GetGUID());
SendMessageToSet(&data, true);
@ -2326,7 +2325,7 @@ float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const
void Unit::SendAttackStart(Unit* pVictim)
{
WorldPacket data( SMSG_ATTACKSTART, 16 );
WorldPacket data( SMSG_ATTACKSTART, 8 + 8 );
data << uint64(GetGUID());
data << uint64(pVictim->GetGUID());
@ -4234,7 +4233,7 @@ void Unit::RemoveAllGameObjects()
void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
{
WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+4+1+4+4+1+1+4+4+1)); // we guess size
data.append(log->target->GetPackGUID());
data.append(log->attacker->GetPackGUID());
data << uint32(log->SpellID);
@ -4292,41 +4291,42 @@ void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
{
uint32 count = 1;
WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size
data << (uint32)damageInfo->HitInfo;
data.append(GetPackGUID());
data.append(damageInfo->target->GetPackGUID());
data << (uint32)(damageInfo->damage); // Full damage
data << uint32(0); // overkill value
sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
data << (uint8)count; // Sub damage count
uint32 count = 1;
WorldPacket data(SMSG_ATTACKERSTATEUPDATE, 16 + 45); // we guess size
data << uint32(damageInfo->HitInfo);
data.append(damageInfo->attacker->GetPackGUID());
data.append(damageInfo->target->GetPackGUID());
data << uint32(damageInfo->damage); // Full damage
data << uint32(0); // overkill value
data << uint8(count); // Sub damage count
for(int i = 0; i < count; ++i)
{
data << (uint32)(damageInfo->damageSchoolMask); // School of sub damage
data << (float)damageInfo->damage; // sub damage
data << (uint32)damageInfo->damage; // Sub Damage
data << uint32(damageInfo->damageSchoolMask); // School of sub damage
data << float(damageInfo->damage); // sub damage
data << uint32(damageInfo->damage); // Sub Damage
}
if(damageInfo->HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
{
for(int i = 0; i < count; ++i)
data << (uint32)damageInfo->absorb; // Absorb
data << uint32(damageInfo->absorb); // Absorb
}
if(damageInfo->HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
{
for(int i = 0; i < count; ++i)
data << (uint32)damageInfo->resist; // Resist
data << uint32(damageInfo->resist); // Resist
}
data << (uint8)damageInfo->TargetState;
data << (uint32)0;
data << (uint32)0;
data << uint8(damageInfo->TargetState);
data << uint32(0);
data << uint32(0);
if(damageInfo->HitInfo & HITINFO_BLOCK)
data << (uint32)damageInfo->blocked_amount;
data << uint32(damageInfo->blocked_amount);
if(damageInfo->HitInfo & HITINFO_UNK3)
data << uint32(0);
@ -4355,71 +4355,17 @@ void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
{
sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size
data << uint32(HitInfo); // flags
data.append(GetPackGUID());
data.append(target->GetPackGUID());
data << uint32(Damage-AbsorbDamage-Resist-BlockedAmount);// damage
data << uint32(0); // overkill value
data << (uint8)SwingType; // count?
// for(i = 0; i < SwingType; ++i)
data << (uint32)damageSchoolMask;
data << (float)(Damage-AbsorbDamage-Resist-BlockedAmount);
data << (uint32)(Damage-AbsorbDamage-Resist-BlockedAmount);
// end loop
if(HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
{
// for(i = 0; i < SwingType; ++i)
data << uint32(AbsorbDamage);
// end loop
}
if(HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
{
// for(i = 0; i < SwingType; ++i)
data << uint32(Resist);
// end loop
}
data << (uint8)TargetState;
data << (uint32)0;
data << (uint32)0;
if(HitInfo & HITINFO_BLOCK)
{
data << uint32(BlockedAmount);
}
if(HitInfo & HITINFO_UNK3)
{
data << uint32(0);
}
if(HitInfo & HITINFO_UNK1)
{
data << uint32(0);
data << float(0);
data << float(0);
data << float(0);
data << float(0);
data << float(0);
data << float(0);
data << float(0);
data << float(0);
for(uint8 i = 0; i < 5; ++i)
{
data << float(0);
data << float(0);
}
data << uint32(0);
}
SendMessageToSet( &data, true );
CalcDamageInfo dmgInfo;
dmgInfo.HitInfo = HitInfo;
dmgInfo.attacker = this;
dmgInfo.target = target;
dmgInfo.damage = Damage - AbsorbDamage - Resist - BlockedAmount;
dmgInfo.damageSchoolMask = damageSchoolMask;
dmgInfo.absorb = AbsorbDamage;
dmgInfo.resist = Resist;
dmgInfo.TargetState = TargetState;
dmgInfo.blocked_amount = BlockedAmount;
SendAttackStateUpdate(&dmgInfo);
}
bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
@ -6595,7 +6541,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
if( m_extraAttacks && IsSpellHaveEffect(triggerEntry, SPELL_EFFECT_ADD_EXTRA_ATTACKS) )
return false;
// Costum requirements (not listed in procEx) Warning! damage dealing after this
// Custom requirements (not listed in procEx) Warning! damage dealing after this
// Custom triggered spells
switch (auraSpellInfo->Id)
{
@ -6629,7 +6575,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
// Greater Heal Refund (Avatar Raiment set)
case 37594:
{
// Not give if target alredy have full health
// Not give if target already have full health
if (pVictim->GetHealth() == pVictim->GetMaxHealth())
return false;
// If your Greater Heal brings the target to full health, you gain $37595s1 mana.
@ -6664,7 +6610,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
}
}
// Costum basepoints/target for exist spell
// Custom basepoints/target for exist spell
// dummy basepoints or other customs
switch(trigger_spell_id)
{
@ -6677,7 +6623,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
target = pVictim;
break;
}
// Combo points add triggers (need add combopoint only for main tatget, and after possible combopoints reset)
// Combo points add triggers (need add combopoint only for main target, and after possible combopoints reset)
case 15250: // Rogue Setup
{
if(!pVictim || pVictim != getVictim()) // applied only for main target
@ -10834,7 +10780,7 @@ void Unit::SendPetCastFail(uint32 spellid, SpellCastResult msg)
if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
WorldPacket data(SMSG_PET_CAST_FAILED, (4+1));
WorldPacket data(SMSG_PET_CAST_FAILED, 1 + 4 + 1);
data << uint8(0); // cast count?
data << uint32(spellid);
data << uint8(msg);
@ -10887,7 +10833,7 @@ void Unit::SendPetClearCooldown (uint32 spellid)
if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
WorldPacket data(SMSG_CLEAR_COOLDOWN, 4+8);
data << uint32(spellid);
data << uint64(GetGUID());
((Player*)owner)->GetSession()->SendPacket(&data);
@ -10899,8 +10845,9 @@ void Unit::SendPetAIReaction(uint64 guid)
if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
WorldPacket data(SMSG_AI_REACTION, 12);
data << uint64(guid) << uint32(00000002);
WorldPacket data(SMSG_AI_REACTION, 8 + 4);
data << uint64(guid);
data << uint32(AI_REACTION_AGGRO);
((Player*)owner)->GetSession()->SendPacket(&data);
}