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[11590] Cleanups for barGoLink
* Rename barGoLink -> BarGoLink as expected by mangos code style * Add uint32/uint6 constructor versions for BarGoLink, and remove lot casts required before for BarGoLink use
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6b8f9fe03d
commit
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26 changed files with 430 additions and 410 deletions
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@ -291,14 +291,14 @@ void AuctionHouseMgr::LoadAuctionItems()
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if (!result)
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{
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barGoLink bar(1);
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BarGoLink bar(1);
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bar.step();
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sLog.outString();
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sLog.outString(">> Loaded 0 auction items");
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return;
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}
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barGoLink bar((int)result->GetRowCount());
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BarGoLink bar(result->GetRowCount());
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uint32 count = 0;
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@ -342,7 +342,7 @@ void AuctionHouseMgr::LoadAuctions()
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QueryResult *result = CharacterDatabase.Query("SELECT COUNT(*) FROM auction");
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if (!result)
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{
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barGoLink bar(1);
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BarGoLink bar(1);
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bar.step();
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sLog.outString();
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sLog.outString(">> Loaded 0 auctions. DB table `auction` is empty.");
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@ -355,7 +355,7 @@ void AuctionHouseMgr::LoadAuctions()
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if (!AuctionCount)
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{
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barGoLink bar(1);
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BarGoLink bar(1);
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bar.step();
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sLog.outString();
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sLog.outString(">> Loaded 0 auctions. DB table `auction` is empty.");
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@ -365,14 +365,14 @@ void AuctionHouseMgr::LoadAuctions()
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result = CharacterDatabase.Query("SELECT id,houseid,itemguid,item_template,itemowner,buyoutprice,time,moneyTime,buyguid,lastbid,startbid,deposit FROM auction");
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if (!result)
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{
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barGoLink bar(1);
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BarGoLink bar(1);
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bar.step();
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sLog.outString();
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sLog.outString(">> Loaded 0 auctions. DB table `auction` is empty.");
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return;
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}
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barGoLink bar(AuctionCount);
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BarGoLink bar(AuctionCount);
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typedef std::map<uint32, std::wstring> PlayerNames;
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PlayerNames playerNames; // caching for load time
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