mirror of
https://github.com/mangosfour/server.git
synced 2025-12-17 16:37:00 +00:00
[11590] Cleanups for barGoLink
* Rename barGoLink -> BarGoLink as expected by mangos code style * Add uint32/uint6 constructor versions for BarGoLink, and remove lot casts required before for BarGoLink use
This commit is contained in:
parent
6b8f9fe03d
commit
c870ef324d
26 changed files with 430 additions and 410 deletions
|
|
@ -92,7 +92,7 @@ void ScriptMgr::LoadScripts(ScriptMapMap& scripts, const char* tablename)
|
|||
|
||||
if (!result)
|
||||
{
|
||||
barGoLink bar(1);
|
||||
BarGoLink bar(1);
|
||||
bar.step();
|
||||
|
||||
sLog.outString();
|
||||
|
|
@ -100,7 +100,7 @@ void ScriptMgr::LoadScripts(ScriptMapMap& scripts, const char* tablename)
|
|||
return;
|
||||
}
|
||||
|
||||
barGoLink bar((int)result->GetRowCount());
|
||||
BarGoLink bar(result->GetRowCount());
|
||||
|
||||
do
|
||||
{
|
||||
|
|
@ -804,7 +804,7 @@ void ScriptMgr::LoadAreaTriggerScripts()
|
|||
|
||||
if (!result)
|
||||
{
|
||||
barGoLink bar(1);
|
||||
BarGoLink bar(1);
|
||||
bar.step();
|
||||
|
||||
sLog.outString();
|
||||
|
|
@ -812,7 +812,7 @@ void ScriptMgr::LoadAreaTriggerScripts()
|
|||
return;
|
||||
}
|
||||
|
||||
barGoLink bar((int)result->GetRowCount());
|
||||
BarGoLink bar(result->GetRowCount());
|
||||
|
||||
do
|
||||
{
|
||||
|
|
@ -848,7 +848,7 @@ void ScriptMgr::LoadEventIdScripts()
|
|||
|
||||
if (!result)
|
||||
{
|
||||
barGoLink bar(1);
|
||||
BarGoLink bar(1);
|
||||
bar.step();
|
||||
|
||||
sLog.outString();
|
||||
|
|
@ -856,13 +856,13 @@ void ScriptMgr::LoadEventIdScripts()
|
|||
return;
|
||||
}
|
||||
|
||||
barGoLink bar((int)result->GetRowCount());
|
||||
BarGoLink bar(result->GetRowCount());
|
||||
|
||||
// TODO: remove duplicate code below, same way to collect event id's used in LoadEventScripts()
|
||||
std::set<uint32> evt_scripts;
|
||||
|
||||
// Load all possible event entries from gameobjects
|
||||
for(uint32 i = 1; i < sGOStorage.MaxEntry; ++i)
|
||||
for (uint32 i = 1; i < sGOStorage.MaxEntry; ++i)
|
||||
{
|
||||
if (GameObjectInfo const* goInfo = sGOStorage.LookupEntry<GameObjectInfo>(i))
|
||||
{
|
||||
|
|
@ -959,14 +959,14 @@ void ScriptMgr::LoadScriptNames()
|
|||
|
||||
if (!result)
|
||||
{
|
||||
barGoLink bar(1);
|
||||
BarGoLink bar(1);
|
||||
bar.step();
|
||||
sLog.outString();
|
||||
sLog.outErrorDb(">> Loaded empty set of Script Names!");
|
||||
return;
|
||||
}
|
||||
|
||||
barGoLink bar((int)result->GetRowCount());
|
||||
BarGoLink bar(result->GetRowCount());
|
||||
uint32 count = 0;
|
||||
|
||||
do
|
||||
|
|
@ -979,7 +979,7 @@ void ScriptMgr::LoadScriptNames()
|
|||
|
||||
std::sort(m_scriptNames.begin(), m_scriptNames.end());
|
||||
sLog.outString();
|
||||
sLog.outString( ">> Loaded %d Script Names", count );
|
||||
sLog.outString(">> Loaded %d Script Names", count);
|
||||
}
|
||||
|
||||
uint32 ScriptMgr::GetScriptId(const char *name) const
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue