[11590] Cleanups for barGoLink

* Rename barGoLink -> BarGoLink as expected by mangos code style
* Add uint32/uint6 constructor versions for BarGoLink,
  and remove lot casts required before for BarGoLink use
This commit is contained in:
VladimirMangos 2011-06-03 11:46:48 +04:00
parent 6b8f9fe03d
commit c870ef324d
26 changed files with 430 additions and 410 deletions

View file

@ -61,7 +61,7 @@ void LoadSkillExtraItemTable()
if (result)
{
barGoLink bar((int)result->GetRowCount());
BarGoLink bar(result->GetRowCount());
do
{
@ -70,28 +70,28 @@ void LoadSkillExtraItemTable()
uint32 spellId = fields[0].GetUInt32();
if(!sSpellStore.LookupEntry(spellId))
if (!sSpellStore.LookupEntry(spellId))
{
sLog.outError("Skill specialization %u has nonexistent spell id in `skill_extra_item_template`!", spellId);
continue;
}
uint32 requiredSpecialization = fields[1].GetUInt32();
if(!sSpellStore.LookupEntry(requiredSpecialization))
if (!sSpellStore.LookupEntry(requiredSpecialization))
{
sLog.outError("Skill specialization %u have nonexistent required specialization spell id %u in `skill_extra_item_template`!", spellId,requiredSpecialization);
continue;
}
float additionalCreateChance = fields[2].GetFloat();
if(additionalCreateChance <= 0.0f)
if (additionalCreateChance <= 0.0f)
{
sLog.outError("Skill specialization %u has too low additional create chance in `skill_extra_item_template`!", spellId);
continue;
}
uint8 additionalMaxNum = fields[3].GetUInt8();
if(!additionalMaxNum)
if (!additionalMaxNum)
{
sLog.outError("Skill specialization %u has 0 max number of extra items in `skill_extra_item_template`!", spellId);
continue;
@ -109,7 +109,7 @@ void LoadSkillExtraItemTable()
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u spell specialization definitions", count );
sLog.outString(">> Loaded %u spell specialization definitions", count);
}
else
{