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[12153] Remove unneeded InBattleGround() as it is already checked by GetBattleGround()
Also call OutdoorPvP handlers before instance script ones
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parent
a53ac2aca7
commit
c8814791e1
5 changed files with 15 additions and 19 deletions
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@ -166,16 +166,16 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa
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if (goinfo->type == GAMEOBJECT_TYPE_CAPTURE_POINT && goinfo->capturePoint.radius)
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SetCapturePointSlider(sOutdoorPvPMgr.GetCapturePointSliderValue(goinfo->id));
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// Notify the outdoor pvp script
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if (OutdoorPvP* outdoorPvP = sOutdoorPvPMgr.GetScript(GetZoneId()))
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outdoorPvP->HandleGameObjectCreate(this);
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// Notify the map's instance data.
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// Only works if you create the object in it, not if it is moves to that map.
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// Normally non-players do not teleport to other maps.
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if (InstanceData* iData = map->GetInstanceData())
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iData->OnObjectCreate(this);
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// Notify the outdoor pvp script
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if (OutdoorPvP* outdoorPvP = sOutdoorPvPMgr.GetScript(GetZoneId()))
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outdoorPvP->HandleGameObjectCreate(this);
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return true;
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}
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@ -344,9 +344,8 @@ void GameObject::Update(uint32 update_diff, uint32 p_time)
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if (IsBattleGroundTrap && ok->GetTypeId() == TYPEID_PLAYER)
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{
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// BattleGround gameobjects case
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if (((Player*)ok)->InBattleGround())
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if (BattleGround* bg = ((Player*)ok)->GetBattleGround())
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bg->HandleTriggerBuff(GetObjectGuid());
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if (BattleGround* bg = ((Player*)ok)->GetBattleGround())
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bg->HandleTriggerBuff(GetObjectGuid());
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}
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}
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}
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