[8449] Deprecate healing/damage item mods and merge internal data in to spell power.

* Report at loading about deprecated ITEM_MOD_SPELL_HEALING_DONE and ITEM_MOD_SPELL_DAMAGE_DONE
  and drop support code.
* Merge healing/damage base spell bonus fields and function to spell power field/function.
This commit is contained in:
VladimirMangos 2009-09-01 22:43:04 +04:00
parent 8497b520ce
commit c8b717ab7d
7 changed files with 30 additions and 39 deletions

View file

@ -91,17 +91,12 @@ bool Player::UpdateStats(Stats stat)
return true;
}
void Player::ApplySpellDamageBonus(int32 amount, bool apply)
void Player::ApplySpellPowerBonus(int32 amount, bool apply)
{
m_baseSpellDamage+=apply?amount:-amount;
m_baseSpellPower+=apply?amount:-amount;
// For speed just update for client
ApplyModUInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, amount, apply);
}
void Player::ApplySpellHealingBonus(int32 amount, bool apply)
{
m_baseSpellHealing+=apply?amount:-amount;
// For speed just update for client
for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, amount, apply);;
}