[8449] Deprecate healing/damage item mods and merge internal data in to spell power.

* Report at loading about deprecated ITEM_MOD_SPELL_HEALING_DONE and ITEM_MOD_SPELL_DAMAGE_DONE
  and drop support code.
* Merge healing/damage base spell bonus fields and function to spell power field/function.
This commit is contained in:
VladimirMangos 2009-09-01 22:43:04 +04:00
parent 8497b520ce
commit c8b717ab7d
7 changed files with 30 additions and 39 deletions

View file

@ -59,8 +59,8 @@ enum ItemModType
ITEM_MOD_ATTACK_POWER = 38,
ITEM_MOD_RANGED_ATTACK_POWER = 39,
ITEM_MOD_FERAL_ATTACK_POWER = 40,
ITEM_MOD_SPELL_HEALING_DONE = 41,
ITEM_MOD_SPELL_DAMAGE_DONE = 42,
ITEM_MOD_SPELL_HEALING_DONE = 41, // deprecated
ITEM_MOD_SPELL_DAMAGE_DONE = 42, // deprecated
ITEM_MOD_MANA_REGENERATION = 43,
ITEM_MOD_ARMOR_PENETRATION_RATING = 44,
ITEM_MOD_SPELL_POWER = 45

View file

@ -1768,6 +1768,16 @@ void ObjectMgr::LoadItemPrototypes()
sLog.outErrorDb("Item (Entry: %u) has wrong stat_type%d (%u)",i,j+1,proto->ItemStat[j].ItemStatType);
const_cast<ItemPrototype*>(proto)->ItemStat[j].ItemStatType = 0;
}
switch(proto->ItemStat[j].ItemStatType)
{
case ITEM_MOD_SPELL_HEALING_DONE:
case ITEM_MOD_SPELL_DAMAGE_DONE:
sLog.outErrorDb("Item (Entry: %u) has deprecated stat_type%d (%u)",i,j+1,proto->ItemStat[j].ItemStatType);
break;
default:
break;
}
}
for (int j = 0; j < MAX_ITEM_PROTO_DAMAGES; ++j)

View file

@ -436,8 +436,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa
for (int i = 0; i < MAX_COMBAT_RATING; ++i)
m_baseRatingValue[i] = 0;
m_baseSpellDamage = 0;
m_baseSpellHealing = 0;
m_baseSpellPower = 0;
m_baseFeralAP = 0;
m_baseManaRegen = 0;
@ -6663,12 +6662,6 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl
case ITEM_MOD_FERAL_ATTACK_POWER:
ApplyFeralAPBonus(int32(val), apply);
break;
case ITEM_MOD_SPELL_HEALING_DONE:
ApplySpellHealingBonus(int32(val), apply);
break;
case ITEM_MOD_SPELL_DAMAGE_DONE:
ApplySpellDamageBonus(int32(val), apply);
break;
case ITEM_MOD_MANA_REGENERATION:
ApplyManaRegenBonus(int32(val), apply);
break;
@ -6676,8 +6669,11 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl
ApplyRatingMod(CR_ARMOR_PENETRATION, int32(val), apply);
break;
case ITEM_MOD_SPELL_POWER:
ApplySpellHealingBonus(int32(val), apply);
ApplySpellDamageBonus(int32(val), apply);
ApplySpellPowerBonus(int32(val), apply);
break;
// depricated item mods
case ITEM_MOD_SPELL_HEALING_DONE:
case ITEM_MOD_SPELL_DAMAGE_DONE:
break;
}
}
@ -11936,14 +11932,6 @@ void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool
((Player*)this)->ApplyFeralAPBonus(enchant_amount, apply);
sLog.outDebug("+ %u FERAL_ATTACK_POWER", enchant_amount);
break;
case ITEM_MOD_SPELL_HEALING_DONE:
((Player*)this)->ApplySpellHealingBonus(enchant_amount, apply);
sLog.outDebug("+ %u SPELL_HEALING_DONE", enchant_amount);
break;
case ITEM_MOD_SPELL_DAMAGE_DONE:
((Player*)this)->ApplySpellDamageBonus(enchant_amount, apply);
sLog.outDebug("+ %u SPELL_DAMAGE_DONE", enchant_amount);
break;
case ITEM_MOD_MANA_REGENERATION:
((Player*)this)->ApplyManaRegenBonus(enchant_amount, apply);
sLog.outDebug("+ %u MANA_REGENERATION", enchant_amount);
@ -11953,10 +11941,11 @@ void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool
sLog.outDebug("+ %u ARMOR PENETRATION", enchant_amount);
break;
case ITEM_MOD_SPELL_POWER:
((Player*)this)->ApplySpellHealingBonus(enchant_amount, apply);
((Player*)this)->ApplySpellDamageBonus(enchant_amount, apply);
((Player*)this)->ApplySpellPowerBonus(enchant_amount, apply);
sLog.outDebug("+ %u SPELL_POWER", enchant_amount);
break;
case ITEM_MOD_SPELL_HEALING_DONE: // deprecated
case ITEM_MOD_SPELL_DAMAGE_DONE: // deprecated
default:
break;
}

View file

@ -1686,8 +1686,7 @@ class MANGOS_DLL_SPEC Player : public Unit
void UpdateAttackPowerAndDamage(bool ranged = false);
void UpdateShieldBlockValue();
void UpdateDamagePhysical(WeaponAttackType attType);
void ApplySpellDamageBonus(int32 amount, bool apply);
void ApplySpellHealingBonus(int32 amount, bool apply);
void ApplySpellPowerBonus(int32 amount, bool apply);
void UpdateSpellDamageAndHealingBonus();
void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, float& min_damage, float& max_damage);
@ -1705,8 +1704,7 @@ class MANGOS_DLL_SPEC Player : public Unit
uint32 GetRangedCritDamageReduction(uint32 damage) const;
uint32 GetSpellCritDamageReduction(uint32 damage) const;
uint32 GetDotDamageReduction(uint32 damage) const;
uint32 GetBaseSpellDamageBonus() { return m_baseSpellDamage;}
uint32 GetBaseSpellHealingBonus() { return m_baseSpellHealing;}
uint32 GetBaseSpellPowerBonus() { return m_baseSpellPower; }
float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const;
void UpdateBlockPercentage();
@ -2348,8 +2346,7 @@ class MANGOS_DLL_SPEC Player : public Unit
float m_auraBaseMod[BASEMOD_END][MOD_END];
int16 m_baseRatingValue[MAX_COMBAT_RATING];
uint16 m_baseSpellDamage;
uint16 m_baseSpellHealing;
uint16 m_baseSpellPower;
uint16 m_baseFeralAP;
uint16 m_baseManaRegen;

View file

@ -91,17 +91,12 @@ bool Player::UpdateStats(Stats stat)
return true;
}
void Player::ApplySpellDamageBonus(int32 amount, bool apply)
void Player::ApplySpellPowerBonus(int32 amount, bool apply)
{
m_baseSpellDamage+=apply?amount:-amount;
m_baseSpellPower+=apply?amount:-amount;
// For speed just update for client
ApplyModUInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, amount, apply);
}
void Player::ApplySpellHealingBonus(int32 amount, bool apply)
{
m_baseSpellHealing+=apply?amount:-amount;
// For speed just update for client
for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, amount, apply);;
}

View file

@ -8267,7 +8267,7 @@ int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
if (GetTypeId() == TYPEID_PLAYER)
{
// Base value
DoneAdvertisedBenefit +=((Player*)this)->GetBaseSpellDamageBonus();
DoneAdvertisedBenefit +=((Player*)this)->GetBaseSpellPowerBonus();
// Damage bonus from stats
AuraList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
@ -8714,7 +8714,7 @@ int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
if (GetTypeId() == TYPEID_PLAYER)
{
// Base value
AdvertisedBenefit +=((Player*)this)->GetBaseSpellHealingBonus();
AdvertisedBenefit +=((Player*)this)->GetBaseSpellPowerBonus();
// Healing bonus from stats
AuraList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "8448"
#define REVISION_NR "8449"
#endif // __REVISION_NR_H__