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[12043] When GM is invisible use a transparency visual aura
Based on TC commit by DDuarte, ideas by Kretol and Aokromes Add config setting GM.InvisibleAura to configure the to be used aura Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
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6 changed files with 27 additions and 3 deletions
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@ -628,6 +628,7 @@ void World::LoadConfigSettings(bool reload)
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setConfigMinMax(CONFIG_UINT32_START_GM_LEVEL, "GM.StartLevel", 1, getConfig(CONFIG_UINT32_START_PLAYER_LEVEL), MAX_LEVEL);
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setConfig(CONFIG_BOOL_GM_LOWER_SECURITY, "GM.LowerSecurity", false);
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setConfig(CONFIG_BOOL_GM_ALLOW_ACHIEVEMENT_GAINS, "GM.AllowAchievementGain", true);
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setConfig(CONFIG_UINT32_GM_INVISIBLE_AURA, "GM.InvisibleAura", 37800);
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setConfig(CONFIG_UINT32_GROUP_VISIBILITY, "Visibility.GroupMode", 0);
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