[9551] Add and use PackedGuid wrapper.

Also
* use more wide bytebuff << >> operators for objects
* use at read packet faisl alsways exception way instead some time used bool results.
This commit is contained in:
VladimirMangos 2010-03-08 20:19:25 +03:00
parent ad9243ebd0
commit c8fd454a79
26 changed files with 351 additions and 340 deletions

View file

@ -89,8 +89,8 @@ void WorldSession::HandleSetSheathedOpcode( WorldPacket & recv_data )
void WorldSession::SendAttackStop(Unit const* enemy)
{
WorldPacket data( SMSG_ATTACKSTOP, (4+20) ); // we guess size
data.append(GetPlayer()->GetPackGUID());
data.append(enemy ? enemy->GetPackGUID() : 0); // must be packed guid
data << GetPlayer()->GetPackGUID();
data << (enemy ? enemy->GetPackGUID() : PackedGuid()); // must be packed guid
data << uint32(0); // unk, can be 1 also
SendPacket(&data);
}