[m] Lots of Doxygen fixes/additions - thanks to lfxGroove

This commit is contained in:
billy1arm 2013-06-23 21:43:27 +01:00 committed by Antz
parent b134615f92
commit c94dbc84c2
960 changed files with 5905 additions and 6171 deletions

View file

@ -1,4 +1,4 @@
/*
/**
@file Box.h
Box class
@ -25,7 +25,7 @@ namespace G3D {
class CoordinateFrame;
/*
/**
An arbitrary 3D box, useful as a bounding box.
@ -40,7 +40,7 @@ private:
friend class CoordinateFrame;
/*
/**
<PRE>
3 2 7 6
@ -51,14 +51,14 @@ private:
*/
Vector3 _corner[8];
/*
/**
Unit axes.
*/
Vector3 _axis[3];
Vector3 _center;
/*
/**
Extent along each axis.
*/
Vector3 _extent;
@ -72,12 +72,12 @@ private:
public:
/*
/**
Does not initialize the fields.
*/
Box();
/*
/**
Constructs a box from two opposite corners.
*/
Box(
@ -93,7 +93,7 @@ public:
void serialize(class BinaryOutput& b) const;
void deserialize(class BinaryInput& b);
/*
/**
Returns the object to world transformation for
this box. localFrame().worldToObject(...) takes
objects into the space where the box axes are
@ -104,7 +104,7 @@ public:
void getLocalFrame(CoordinateFrame& frame) const;
/*
/**
Returns the centroid of the box.
*/
inline Vector3 center() const {
@ -117,7 +117,7 @@ public:
return _corner[i];
}
/*
/**
Unit length.
*/
inline Vector3 axis(int a) const {
@ -125,7 +125,7 @@ public:
return _axis[a];
}
/*
/**
Distance from corner(0) to the next corner
along the box's local axis a.
*/
@ -138,7 +138,7 @@ public:
return _extent;
}
/*
/**
Returns the four corners of a face (0 <= f < 6).
The corners are returned to form a counter clockwise quad facing outwards.
*/
@ -150,7 +150,7 @@ public:
Vector3& v3) const;
/*
/**
See AABox::culledBy
*/
bool culledBy
@ -160,7 +160,7 @@ public:
const uint32 testMask,
uint32& childMask) const;
/*
/**
Conservative culling test that does not produce a mask for children.
*/
bool culledBy
@ -178,7 +178,7 @@ public:
void getRandomSurfacePoint(Vector3& P, Vector3& N = Vector3::ignore()) const;
/*
/**
Uniformly distributed on the interior (includes surface)
*/
Vector3 randomInteriorPoint() const;