[10627] Use ObjectGuid for player's selection and unit's target

This commit is contained in:
VladimirMangos 2010-10-20 08:15:30 +04:00
parent e74d56f9d2
commit c955941b55
21 changed files with 66 additions and 73 deletions

View file

@ -101,8 +101,8 @@ bool ChatHandler::HandleNpcWhisperCommand(char* args)
if (!ExtractPlayerTarget(&args, &target))
return false;
uint64 guid = m_session->GetPlayer()->GetSelection();
if (!guid)
ObjectGuid guid = m_session->GetPlayer()->GetSelectionGuid();
if (guid.IsEmpty())
return false;
Creature* pCreature = m_session->GetPlayer()->GetMap()->GetCreature(guid);