[10627] Use ObjectGuid for player's selection and unit's target

This commit is contained in:
VladimirMangos 2010-10-20 08:15:30 +04:00
parent e74d56f9d2
commit c955941b55
21 changed files with 66 additions and 73 deletions

View file

@ -831,8 +831,7 @@ SpellAuraProcResult Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura
target = getVictim();
if(!target)
{
uint64 selected_guid = ((Player *)this)->GetSelection();
target = ObjectAccessor::GetUnit(*this,selected_guid);
target = ObjectAccessor::GetUnit(*this,((Player *)this)->GetSelectionGuid());
if(!target)
return SPELL_AURA_PROC_FAILED;
}