[8176] Forbid using some monster movement flags (that can crash client) in creature*_addon tables.moveflag tables field.

Also refactoring creature addon tables loading.
This commit is contained in:
VladimirMangos 2009-07-13 23:29:33 +04:00
parent 647e1c5a8b
commit c96f8e3d9f
4 changed files with 50 additions and 55 deletions

View file

@ -844,6 +844,7 @@ class ObjectMgr
private:
void LoadScripts(ScriptMapMap& scripts, char const* tablename);
void CheckScripts(ScriptMapMap const& scripts,std::set<int32>& ids);
void LoadCreatureAddons(SQLStorage& creatureaddons, char const* entryName, char const* comment);
void ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr);
void LoadQuestRelationsHelper(QuestRelations& map,char const* table);