diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 0460972f1..6d706c484 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -10014,7 +10014,8 @@ void Unit::setDeathState(DeathState s) RemoveGuardians(); UnsummonAllTotems(); - // avoid that corpses run in fear + // after removing a Fearaura (in RemoveAllAurasOnDeath) + // Unit::SetFeared is called and makes that creatures attack player again StopMoving(); ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false); diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index d1ee24f5a..6890630a3 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "8602" + #define REVISION_NR "8603" #endif // __REVISION_NR_H__