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https://github.com/mangosfour/server.git
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[9339] Use group ids for indexing groups in DB
* Use group ids in DB * Pack used group ids at server startup * Finaly drop group search by leader guid.
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parent
b50c3a9355
commit
c9c578b5c3
11 changed files with 129 additions and 68 deletions
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@ -190,16 +190,6 @@ Group* ObjectMgr::GetGroupById(uint32 id) const
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return NULL;
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}
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Group* ObjectMgr::GetGroupByLeaderLowGUID(uint32 guid) const
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{
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for(GroupMap::const_iterator itr = mGroupMap.begin(); itr != mGroupMap.end(); ++itr)
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if (GUID_LOPART(itr->second->GetLeaderGUID())==guid)
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return itr->second;
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return NULL;
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}
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Guild* ObjectMgr::GetGuildById(uint32 GuildId) const
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{
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GuildMap::const_iterator itr = mGuildMap.find(GuildId);
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@ -3121,8 +3111,8 @@ void ObjectMgr::LoadGroups()
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{
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// -- loading groups --
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uint32 count = 0;
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// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
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QueryResult *result = CharacterDatabase.Query("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, raiddifficulty, leaderGuid FROM groups");
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// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
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QueryResult *result = CharacterDatabase.Query("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, raiddifficulty, leaderGuid, groupId FROM groups");
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if (!result)
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{
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@ -3135,8 +3125,6 @@ void ObjectMgr::LoadGroups()
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return;
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}
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std::map<uint32,uint32> leader2groupMap;
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barGoLink bar( result->GetRowCount() );
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do
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@ -3152,7 +3140,6 @@ void ObjectMgr::LoadGroups()
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continue;
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}
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AddGroup(group);
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leader2groupMap[GUID_LOPART(group->GetLeaderGUID())] = group->GetId();
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}while( result->NextRow() );
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delete result;
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@ -3162,8 +3149,8 @@ void ObjectMgr::LoadGroups()
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// -- loading members --
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count = 0;
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// 0 1 2 3
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result = CharacterDatabase.Query("SELECT memberGuid, assistant, subgroup, leaderGuid FROM group_member ORDER BY leaderGuid");
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// 0 1 2 3
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result = CharacterDatabase.Query("SELECT memberGuid, assistant, subgroup, groupId FROM group_member ORDER BY groupId");
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if (!result)
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{
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barGoLink bar2( 1 );
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@ -3183,17 +3170,13 @@ void ObjectMgr::LoadGroups()
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uint32 memberGuidlow = fields[0].GetUInt32();
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bool assistent = fields[1].GetBool();
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uint8 subgroup = fields[2].GetUInt8();
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uint32 leaderGuidLow = fields[3].GetUInt32();
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if (!group || GUID_LOPART(group->GetLeaderGUID()) != leaderGuidLow)
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uint32 groupId = fields[3].GetUInt32();
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if (!group || group->GetId() != groupId)
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{
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// find group id in map by leader low guid
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std::map<uint32,uint32>::const_iterator l2g_itr = leader2groupMap.find(leaderGuidLow);
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if (l2g_itr != leader2groupMap.end())
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group = GetGroupById(l2g_itr->second);
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group = GetGroupById(groupId);
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if (!group)
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{
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sLog.outErrorDb("Incorrect entry in group_member table : no group with leader %d for member %d!", leaderGuidLow, memberGuidlow);
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sLog.outErrorDb("Incorrect entry in group_member table : no group with Id %d for member %d!", groupId, memberGuidlow);
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CharacterDatabase.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", memberGuidlow);
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continue;
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}
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@ -3201,7 +3184,7 @@ void ObjectMgr::LoadGroups()
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if (!group->LoadMemberFromDB(memberGuidlow, subgroup, assistent))
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{
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sLog.outErrorDb("Incorrect entry in group_member table : member %d cannot be added to player %d's group!", memberGuidlow, leaderGuidLow);
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sLog.outErrorDb("Incorrect entry in group_member table : member %d cannot be added to player %d's group (Id: %u)!", memberGuidlow, GUID_LOPART(group->GetLeaderGUID()), groupId);
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CharacterDatabase.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", memberGuidlow);
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}
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}while( result->NextRow() );
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@ -3225,11 +3208,13 @@ void ObjectMgr::LoadGroups()
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// -- loading instances --
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count = 0;
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result = CharacterDatabase.Query(
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// 0 1 2 3 4 5
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"SELECT leaderGuid, map, instance, permanent, difficulty, resettime, "
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// 0 1 2 3 4 5
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"SELECT group_instance.leaderGuid, map, instance, permanent, instance.difficulty, resettime, "
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// 6
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"(SELECT COUNT(*) FROM character_instance WHERE guid = leaderGuid AND instance = group_instance.instance AND permanent = 1 LIMIT 1) "
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"FROM group_instance LEFT JOIN instance ON instance = id ORDER BY leaderGuid"
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"(SELECT COUNT(*) FROM character_instance WHERE guid = group_instance.leaderGuid AND instance = group_instance.instance AND permanent = 1 LIMIT 1), "
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// 7
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" groups.groupId "
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"FROM group_instance LEFT JOIN instance ON instance = id LEFT JOIN groups ON groups.leaderGUID = group_instance.leaderGUID ORDER BY leaderGuid"
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);
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if (!result)
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@ -3251,14 +3236,12 @@ void ObjectMgr::LoadGroups()
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uint32 leaderGuidLow = fields[0].GetUInt32();
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uint32 mapId = fields[1].GetUInt32();
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Difficulty diff = (Difficulty)fields[4].GetUInt8();
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uint32 groupId = fields[7].GetUInt32();
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if (!group || GUID_LOPART(group->GetLeaderGUID()) != leaderGuidLow)
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if (!group || group->GetId() != groupId)
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{
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// find group id in map by leader low guid
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std::map<uint32,uint32>::const_iterator l2g_itr = leader2groupMap.find(leaderGuidLow);
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if (l2g_itr != leader2groupMap.end())
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group = GetGroupById(l2g_itr->second);
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group = GetGroupById(groupId);
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if (!group)
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{
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sLog.outErrorDb("Incorrect entry in group_instance table : no group with leader %d", leaderGuidLow);
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@ -5601,6 +5584,52 @@ AreaTrigger const* ObjectMgr::GetMapEntranceTrigger(uint32 Map) const
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return NULL;
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}
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void ObjectMgr::PackGroupIds()
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{
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// this routine renumbers groups in such a way so they start from 1 and go up
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// obtain set of all groups
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std::set<uint32> groupIds;
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// all valid ids are in the instance table
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// any associations to ids not in this table are assumed to be
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// cleaned already in CleanupInstances
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QueryResult *result = CharacterDatabase.Query("SELECT groupId FROM groups");
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if( result )
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{
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do
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{
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Field *fields = result->Fetch();
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groupIds.insert(fields[0].GetUInt32());
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}
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while (result->NextRow());
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delete result;
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}
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barGoLink bar( groupIds.size() + 1);
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bar.step();
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uint32 groupId = 1;
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// we do assume std::set is sorted properly on integer value
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for (std::set<uint32>::iterator i = groupIds.begin(); i != groupIds.end(); ++i)
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{
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if (*i != groupId)
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{
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// remap group id
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CharacterDatabase.PExecute("UPDATE groups SET groupId = '%u' WHERE groupId = '%u'", groupId, *i);
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CharacterDatabase.PExecute("UPDATE group_member SET groupId = '%u' WHERE groupId = '%u'", groupId, *i);
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}
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++groupId;
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bar.step();
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}
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m_groupId = groupId;
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sLog.outString( ">> Group Ids remapped, next group id is %u", groupId );
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sLog.outString();
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}
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void ObjectMgr::SetHighestGuids()
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{
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QueryResult *result = CharacterDatabase.Query( "SELECT MAX(guid) FROM characters" );
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@ -5685,6 +5714,13 @@ void ObjectMgr::SetHighestGuids()
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m_guildId = (*result)[0].GetUInt32()+1;
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delete result;
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}
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result = CharacterDatabase.Query( "SELECT MAX(groupId) FROM groups" );
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if (result)
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{
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m_groupId = (*result)[0].GetUInt32()+1;
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delete result;
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}
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}
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uint32 ObjectMgr::GenerateArenaTeamId()
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