[7716] Fixed some typos and possible crashes.

This commit is contained in:
AlexDereka 2009-04-26 18:49:00 +04:00
parent c2e6dd20dd
commit c9d51a6dc7
25 changed files with 281 additions and 263 deletions

View file

@ -622,7 +622,7 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u
}
//Allowed to cast only if not casting (unless we interrupt ourself) or if spell is triggered
bool canCast = !(caster->IsNonMeleeSpellCasted(false) && (param3 & CAST_TRIGGERED | CAST_INTURRUPT_PREVIOUS));
bool canCast = !(caster->IsNonMeleeSpellCasted(false) && (param3 & (CAST_TRIGGERED | CAST_INTURRUPT_PREVIOUS)));
// If cast flag CAST_AURA_NOT_PRESENT is active, check if target already has aura on them
if(param3 & CAST_AURA_NOT_PRESENT)
@ -912,8 +912,8 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u
//if not available, use pActionInvoker
if (Unit* pTarget = GetTargetByType(param2, pActionInvoker))
{
if (Player* pPlayer = pTarget->GetCharmerOrOwnerPlayerOrPlayerItself())
pPlayer->RewardPlayerAndGroupAtEvent(param1, m_creature);
if (Player* pPlayer2 = pTarget->GetCharmerOrOwnerPlayerOrPlayerItself())
pPlayer2->RewardPlayerAndGroupAtEvent(param1, m_creature);
}
}
}