[sql/updates/2008_11_11_01_mangos_db_script_string.sql sql/updates/2008_11_11_02_mangos_scripts.sql] Implement localization support for db script command SCRIPT_COMMAND_TALK.

Now db script command strings stored in `db_script_string (mangos_string like table). Text field `datatext` replace by int field `dataint` that store index in `db_script_string` table. Indexes must be 2000000000+ (for avoid conflicts with mangos_string indexes). Changes required DB support and SCRIPT_COMMAND_TALK will not work with old data until fixing in DB.
This commit is contained in:
VladimirMangos 2008-11-12 02:03:25 +03:00
parent b24ace11cf
commit c9fd3705d7
11 changed files with 184 additions and 28 deletions

View file

@ -132,6 +132,7 @@ bool ChatHandler::HandleReloadAllScriptsCommand(const char*)
HandleReloadQuestStartScriptsCommand("a");
HandleReloadSpellScriptsCommand("a");
SendGlobalSysMessage("DB tables `*_scripts` reloaded.");
HandleReloadDbScriptStringCommand("a");
return true;
}
@ -597,6 +598,14 @@ bool ChatHandler::HandleReloadSpellScriptsCommand(const char* arg)
return true;
}
bool ChatHandler::HandleReloadDbScriptStringCommand(const char* arg)
{
sLog.outString( "Re-Loading Script strings from `db_script_string`...");
objmgr.LoadDbScriptStrings();
SendGlobalSysMessage("DB table `db_script_string` reloaded.");
return true;
}
bool ChatHandler::HandleReloadGameGraveyardZoneCommand(const char* /*arg*/)
{
sLog.outString( "Re-Loading Graveyard-zone links...");