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Remove dead code
Signed-off-by: DiSlord <dislord@nomail.com>
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parent
249d039d93
commit
ca4ae506b9
2 changed files with 1 additions and 21 deletions
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@ -20,15 +20,6 @@
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#include "SpellAuraDefines.h"
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struct DamageManaShield
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{
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uint32 m_spellId;
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uint32 m_modType;
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int32 m_schoolType;
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uint32 m_totalAbsorb;
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uint32 m_currAbsorb;
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};
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struct Modifier
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{
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AuraType m_auraname;
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@ -6545,7 +6545,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
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if(!procSpell)
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return false;
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// For trigger from Blizzard need exist Improved Blizzard
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if (procSpell->SpellFamilyName==SPELLFAMILY_MAGE && procSpell->SpellFamilyFlags & 0x0000000000000080)
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if (procSpell->SpellFamilyName==SPELLFAMILY_MAGE && procSpell->SpellFamilyFlags & 0x0000000000000080LL)
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{
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bool found = false;
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AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
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@ -7615,17 +7615,6 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
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TakenTotalMod *= (mod+100.0f)/100.0f;
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}
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break;
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// Mangle
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case 2312:
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for(int j=0;j<3;j++)
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{
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if(GetEffectMechanic(spellProto, j)==MECHANIC_BLEED)
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{
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TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
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break;
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}
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}
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break;
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}
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}
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