diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index c00003d1b..fc2e2c124 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -4436,10 +4436,6 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu case 9799: case 25988: { - // prevent damage back from weapon special attacks - if (!procSpell || procSpell->DmgClass != SPELL_DAMAGE_CLASS_MAGIC ) - return false; - // return damage % to attacker but < 50% own total health basepoints0 = triggerAmount*int32(damage)/100; if(basepoints0 > GetMaxHealth()/2) diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 02c1186f7..2029449a1 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "7628" + #define REVISION_NR "7629" #endif // __REVISION_NR_H__